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 Nexuiz Mapping

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lost
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PostSubject: Re: Nexuiz Mapping   Sat Feb 21, 2009 3:06 am

I've fixed some bugs in my map & made some small changes. Most noticeable change is the addition of Brue's music. Wink

I updated my previous link, get it here if you can't be bothered to go back: http://omploader.org/vMTl3aA/lost1.pk3 Wink

I'll host a private server tonight with Marc's map & mine, in addition to the regular tourney maps. My IP address today is: 86.167.101.114 - it'll be up within the hour, so grab our maps (curl is set to nexuiz ninjaz) & have a play.

Basketball

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PostSubject: Re: Nexuiz Mapping   Mon Feb 23, 2009 12:47 am

Little update in my mapping progress. I am still fooling around, to make a real good map next time(at leastI hope so Smile )

Did a twisted flame pillar today, with this technique u can do organic surfaces...maybe a lvl build out of flesh Twisted Evil
Or doing a Vagina map....what u say? There's already one? What a Face


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PostSubject: Re: Nexuiz Mapping   Mon Feb 23, 2009 1:12 am

That sounds interesting m8. I'm sure interested to see more. Wink

Lol @ vagina map. What a Face

PS. Widescreen now I see, bet you're lovin' it. Very Happy

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PostSubject: Re: Nexuiz Mapping   Mon Feb 23, 2009 1:38 am

It's great Smile

Feels more natural to me, than my old 5:4 display

Just made my first rotating fan and imported my own textures to netradiant(the bio hazards).

Enough for today....now i need some frags Very Happy


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PostSubject: Re: Nexuiz Mapping   Mon Feb 23, 2009 5:01 am

Lookin' good Marc. Smile

One of my tests:



I'm not very good with the endcaps on arches, any advice?

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PostSubject: Re: Nexuiz Mapping   Mon Feb 23, 2009 5:18 am

Why aren't u good in it? The arch looks nice, only advice i could give is save it as a prefab Wink

I like the idea o the lava-glow at the bottom, really ngood lookin


Tried it with the creation of rocks/water and living landscape today. Too frame-expensive, but u must agree: It looks nice Very Happy



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PostSubject: Re: Nexuiz Mapping   Mon Feb 23, 2009 9:31 am

HELL YEAH, it looks GREAT!!! Twisted Evil

16fps tho? I know you have a big screen now, you have a killer gfx card tho too. You sure you didn't leave NetRadiant open in the background? What a Face

I found the problem with my arches, there's an option, 'cap cycle texture' - shift+ctrl+n, not ctrl+n as the tut says. The tut also said nothing about having to invert the curve, ctrl+i. Small things like this have consumed LOADS of time. Guess I'm not gonna forget it any time soon tho. What a Face

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PostSubject: Re: Nexuiz Mapping   Mon Feb 23, 2009 10:44 pm

looks awesome Smile great work m8s, I didn't mess with that...yet. Smile
hehe vagina map^^ would be great the one which is done is old and therefore Id rather not bounce there Very Happy
lava under the floor also looks great! cheers
keep'em coming m8s Smile

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PostSubject: Re: Nexuiz Mapping   Tue Feb 24, 2009 3:18 am

Something new. My first working door Smile

Nearly no doors in Nexuiz, but I like them, specially when they are fast moving and open with a shhhhhhhhhht Smile

I might use them in my next map

closed



open


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PostSubject: Re: Nexuiz Mapping   Tue Feb 24, 2009 3:26 am

Lookin' nice m8. Hope to play another of your maps soon. Smile

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PostSubject: Re: Nexuiz Mapping   Tue Feb 24, 2009 3:35 am

Are u working on a concrete map?

I am just following the tutorials and build this and that. I have big plans for my next map, tho i don't want to mess it up with my low skill level and try to improve till i start it.

Done with your drawings? Smile

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PostSubject: Re: Nexuiz Mapping   Tue Feb 24, 2009 3:43 am

Yup, concrete & lava, keepin' it simple. Wink

Basic theme is set in my last screenshot, gonna be a big arena with 2 levels & a few small rooms & dark corridors.

Hopefully, anyhoo. What a Face

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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 2:58 am

Here is a little picture of the map i am actually working at.

The textures arent final, i just paint it colorfull atm.

This will be the mainroom, I think it's not bad and new to nexuiz Smile



The rings at the energy-pillar are moving up and down, and electric shaders are running over it, it looks nice.

Only the pool is still a bit hectic when u look at it

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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 3:09 am

Damn Marc, the layout looks quite similar to the main room in what I'm working on, tho I only have drawings & a failed test. What a Face

Mine has a central column surrounded by a circular lava pit, archways at either end & balconys surrounding the whole arena. No energy pillar or curved stairs tho, lookin' nice m8. Wink

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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 3:21 am

Strange, don't u think?

Maybe we both thought about what's missing at nexuiz Razz

Is the circular still not working?

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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 3:40 am

We're safe tho, yours is futuristic & mine's kinda dark ages, should look quite different. Wink

Nah, didn't work on my last attempt, got my lava channels aligned nicely with a circular pit, filling it with lava tho.... Thought I did it, so compiled, jumped in the lava, fell through the floor & kept on falling. =)

Weird how square pits are so easy & circular ones are a b1tch. One more try before I chicken out & go square tho. Might help if I actually read some of these tut's, I look at the name, ie 'create an arch' reed the 1st paragraph, look @ the pic's & then go solo & wonder why it doesn't work. What a Face

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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 3:46 am

lost wrote:

Weird how square pits are so easy & circular ones are a b1tch. One more try before I chicken out & go square tho. Might help if I actually read some of these tut's, I look at the name, ie 'create an arch' reed the 1st paragraph, look @ the pic's & then go solo & wonder why it doesn't work. What a Face

Same goes for me, so i change it every few days.

Doing a map, follow tutorials and so on...that's the best way for me and i see my progress in abilities Smile

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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 4:36 am

Wow really looks nice Shocked
I had tried one time GTKrandiant to make nexuiz map, but I had stopped... because I didn't know how to make entities moving (my door went in the sky), didn't have a good HowTo... but I had many idea Sad



good luck What a Face
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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 8:17 am

It already looks promising rav,

Why don't you go on with it?


Try this for good tutorials :Good Tutorials Very Happy

Imported my teleport now into the map...but i am still looking for a good name for it. Something smashy Very Happy


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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 8:34 am

thx for advices, but I don't have time to make a map..
I tested netradiant with my Archlinux and it works. If I have idea, I will make a draw
So... Good luck Growl.
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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 9:06 am

That's looking really cool Marc, got no idea on a name but I can't wait to play on it. Smile

Basketball

Rav, yea NetRadiant from AUR works nice. Now you have it you'll be back on that map in no time. Wink

Nice to see you're still with Arch too, people do seem to stay once they find it, nice community too. Smile

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PostSubject: Re: Nexuiz Mapping   Thu Feb 26, 2009 9:17 am

I put only 2 maps about me:
ravage_minsta_1.pk3 (2008-04-20)
ravage_minsta_2.pk3 (2008-04-21)

yeah archlinux is very nice I love you
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PostSubject: Re: Nexuiz Mapping   Fri Feb 27, 2009 2:30 am

lolers m8s that rox Smile bounce cheers
I just finished my 2nd small map, lol it looks so...basic comparing to Ur results, but heh what to hell, I dont have much time either. well Ill post my 2nd take a look :

mediafire.com download.php?325miidj2mz

maybe I will make something more advanced but I would have to know I would have at least few days for that. What a Face

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PostSubject: Re: Nexuiz Mapping   Fri Feb 27, 2009 3:29 am

It's lookin' good m8. Smile Using a higher build option would enable better gfx. Would be fun with a few players methinks. Wink

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PostSubject: Re: Nexuiz Mapping   Fri Feb 27, 2009 3:37 am

now it looks better:
mediafire.com download.php?jttztfmt50d
thx T, but I must admit I dont know how to change that, since I "told" radiant to use 2.3 I cant switch that, tried to uninstall and install it again but no way, sorry Im n00bish @ this. but maybe U could collaborate and compile that room with Ur room(s)?
and I dont know how to make pk3 outa it, for I would like to test it with me m8s Smile if U would like to too of course Smile
and I dont know how to add music to it. heeelp Smile

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