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 what about 2.5.2

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painless
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PostSubject: what about 2.5.2   Sat Aug 01, 2009 7:38 pm

YOOOOOOOOOOOOOOOOO m8s Very Happy

i was curious about 2.5.2 and the new things he will have Wink

so i made this topic to speak about it and if we should pass to it or not (even if we should test it first)

and btw the first one who has the link to download it pls give it to me

thx
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lost
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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 1:30 am

I think the player mute command will be the main feature we'll notice, along with the lack of Nex recoil (which I'm not looking forward to).

As Sven posted in another thread, you can see the changes & monitor progress here: http://dev.alientrap.org/versions/show/2 Wink

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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 3:29 am

i saw that even if i don't understand what those things r Sad

i thought there will be some new cool features..dunno maybe less lag Smile
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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 3:46 am

Hi Guys....
here is bug fixes for new 2.5.2 release NEX Smile

# Bug #15: Strength bbox issue after using the lift on reslimed
# Bug #19: Flood-Protection not suitable while timeout is active
# Bug #21: SDL engine crash, related to sound module
# Bug #206: Bots often stand around, particularly in eggandbacon
# Bug #210: Onslaught: Generator explosion is just a rapid sound
# Bug #211: Onslaught: Generator health is too high
# Bug #214: Intermission music change causes hitching
# Bug #243: ONS - Blue cannot start the game
# Bug #249: Autobalance is plain wrong
# Bug #257: Wrong kanji used on either HUD icon or pickup model (or both Razz) of "shield"
# Bug #258: gfx/colors/vga-#.tga broken
# Bug #287: Pressed keys with cl_showpressedkeys should be more visible
# Bug #312: tiny z-fighting on Soylent
# Bug #320: Onslaught changes need to be added to compat pack
# Bug #337: Score limit slider adjusts Points when they aren't the scoring type
# Bug #352: onslaught links are broken sometimes
# Bug #359: Bots refuse to use certain jump pads
# Bug #361: There is no max speed for crouching.
# Bug #363: Score limit slider snaps back when changing gametypes
# Feature #18: FAQ needs cleanup
# Feature #20: cd cdaudio fixes and enhancements v1.0
# Feature #104: Player mute command
# Feature #149: Check whether join is allowed
# Feature #152: name lenght check
# Feature #190: Changed teamselect dialog v2 (Options window) [21-04-2009]
# Feature #220: Menu Tooltips / Flavor Text
# Feature #224: Limit Bot Number Slider to Value of Player Slots Slider
# Feature #252: Feature request: Shader type killparticles
# Feature #253: dom_controlpoint tweaks
# Feature #340: Motion Blur (And by extension, damage blur)
# Feature #349: CTF Mercy Rule
# Patches #17: Weapon Accuracy Patch
# Patches #196: demohistory v1.7.2 [2009-04-21]
# Patches #246: Console history on file v1.0
# Patches #274: FruitieX's new HUD
# Patches #288: console enhancements
# Patches #297: cl_cmd help fix
# Patches #301: CTF - Flag Glow Trails
# Patches #303: rcon2irc improvements and additions
# Patches #308: New cvars: g_balance_rocketlauncher_secondary_damage + radius
# Patches #311: Tooltip graphic for Wickedz skin
# Patches #313: advanced server settings - better layout
# Patches #315: Better menu tooltips
# Patches #318: New laser crosshair
# Patches #319: New shotgun crosshair
# Patches #321: More crosshairs (nex, RL)
# Patches #322: some tooltips fixes
# Patches #323: Flag pickup and capture effects
# Patches #329: Background image version generator script
# Patches #333: "help" command
# Patches #335: Camp Rifle reload fix
# Patches #336: Menu changes 12-06-2009
# Patches #339: aggressor fix
# Patches #342: Nicer waypointsprite font
# Patches #351: Don't be avid!
# Patches #355: "cd play" fix (SDL)
# Patches #356: Showing Current Weapon Ammo on HUD
# Patches #360: Fix the Sound "Airshot" and "Amazing" for mortar and electro
# Patches #362: Score adjuster fix

and i posted this topic long time here Smile
http://playerkiller.toxicfarm.com/news-f11/8-nex-252-t756.htm
http://nknexuiz.slovakforum.net/nexuiz-news-f6/8-nexuiz-252-t65.htm

see you all latter,i celebrating summer Smile
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Bommel

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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 3:49 am

2.5.2 will mainly be a bug-fix release. Means: No 'important' new features.
The new feature basically are those:
Bugtracker wrote:
# Feature #20: cd cdaudio fixes and enhancements v1.0
# Feature #104: Player mute command
# Feature #152: name lenght check
# Feature #190: Changed teamselect dialog (now called Match window)
# Feature #220: Menu Tooltips / Flavor Text
# Feature #224: Limit Bot Number Slider to Value of Player Slots Slider
# Feature #253: dom_controlpoint tweaks
# Feature #340: Motion Blur (And by extension, damage blur)
# Feature #349: CTF Mercy Rule
# Feature #402: HUD color
# Feature #409: Rifle ammo counter around crosshair
# Feature #435: higher refresh rate for showfps
# Feature #438: Tutorial map
Apart from the 'mute-command' The motionblur will be interesting. At least for eye-candy purpose. Wink
I underlined the features that sound 'promising' for me (or at least more interesting than the rest Razz ).


Ahmm..anjel? That was just the link lost gave us Very Happy
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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 3:53 am

yay Brecht Suspect Very Happy ....co-admin you must better read all forums Smile .... see you my bro Smile
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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 4:26 am

what's the Flavor Text for spohst?
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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 4:31 am


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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 4:32 am

Look there: http://dev.alientrap.org/issues/show/220

Edit: Damnin... lost was faster
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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 4:43 am

just for 1 minute.. maybe the internet connection is 1 minutes faster than yours spohst Wink

so whatever they do for now is just helping people to understand better this game... they kinda make it easier? they could even make an inside menu with some text but not like counter strike cuz that sucks Smile
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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 5:08 am

guys...version 2.5.2 has been postponed to later, is the date after the maturity Sad
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PostSubject: Re: what about 2.5.2   Sun Aug 02, 2009 5:45 am

lol! ohh com'on bro there's time for it... we must give them a little time to finish the last things they have to make

and than we can finally test the mute tool Wink
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PostSubject: Re: what about 2.5.2   Fri Oct 02, 2009 6:04 am

Howdy Smile....

In case you did not know: http://alientrap.org/forum/viewtopic.php?t=5474
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PostSubject: Re: what about 2.5.2   Fri Oct 02, 2009 7:06 am

thx charlie

let's see the news bounce bounce bounce
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