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 Nexuiz bug tracker

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od@r

od@r


Posts : 256
Join date : 2008-11-24
Location : Slovakia

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PostSubject: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeSun Aug 30, 2009 4:54 am

bugs v2.5.3

* Bug #536: Not released yet!!!
* Bug #551: Water bug
* Bug #552: glibc issue?
* Bug #553: Single shot camp rifle
* Bug #555: minstanex accurency calcul got wrong by secondary mode (laser)
* Bug #557: Joystick sensitivity not saved
* Bug #560: g_changeteam_banned
* Bug #563: Vote display can be abused
* Bug #566: black screen
* Bug #567: unvisible weapon
* Bug #568: can not use fire jump
* Bug #570: error r_water
* Bug #572: er_removepowerups
* Bug #574: er_flashlight
* Bug #575: er_glx_nosound
* Bug #576: er_delay reaction_weap.
* Patches #565: Smooth crosshair effects

bugs v2.5.5

* Bug #63: teleporter results in weird aiming
* Bug #178: Playercolors not reset on sv_defplay_fbskins_off
* Bug #217: Shared entities not networked during pause
* Bug #363: Score limit slider snaps back when changing gametypes
* Bug #374: Weapon model glitch after match has ended
* Bug #393: force models spam (UPDATE: now there is also a serious problem with the weapons)
* Bug #415: Crash when loading a map without worldspawn
* Bug #442: Patchmeshes do not respect shader properties: grenades bounce off of/explode on a patch mesh even if it is made of water!
* Bug #462: Sound problems while returning from being minimized
* Bug #504: timeout freezes the demo
* Bug #510: I can change weapons under countdown
* Bug #550: CVar that disables voting for X seconds after a map change
* Bug #556: "bot like" sounds to much like "god like"
* Bug #571: er_antilag
* Feature #4: Silvercity Reloaded
* Feature #18: FAQ needs cleanup
* Feature #149: Check whether join is allowed
* Feature #190: Changed teamselect dialog (now called Match window)
* Feature #195: CRC check for downloaded packages
* Feature #314: Nexuiz Server "Waiting List"
* Feature #316: CTF code needs some cleanup
* Feature #332: Waypoint Distance or Scaling in Onslaught
* Feature #346: Simple items
* Feature #366: Sound reverb / echo
* Feature #368: cheap shadows
* Feature #369: After damage effects (projectile type effects sticking to players after they've been hit)
* Feature #376: Disable votes
* Feature #377: Pendulum
* Feature #398: Higher accuracy race timer
* Feature #399: Race time stats on HUD
* Feature #422: Reset to defaults button in the menu
* Feature #427: history enhancements
* Feature #430: sv_maxidle improvements
* Feature #435: higher refresh rate for showfps
* Feature #444: No item respawning (respawntime -1)
* Feature #445: Triggered items
* Feature #446: Color, alpha, size and texture overrides for func_pointparticles
* Feature #478: Support for enhanced instructions (integers, pointers, arrays)
* Feature #502: HUD menu dialog should hide the rest of the menu
* Feature #506: Cvar for crosshair jumping on recoil
* Feature #507: Failover curl URL for package downloads
* Feature #513: Better join dialog
* Feature #518: Cvared 'ghost items'
* Feature #538: Sharper textures
* Feature #541: Microphone based chat
* Feature #542: Blunderbus gun
* Feature #543: Sheild weapon
* Feature #554: Move weapon accuracy stats to scoreboard menu
* Patches #196: demohistory
* Patches #234: Dual wielding mutator (work in progress)
* Patches #308: New cvars: g_balance_rocketlauncher_secondary_damage + radius
* Patches #333: "help" command
* Patches #465: Kascam
* Patches #491: sv_cmd mute & sv_cmd unmute
* Patches #503: Random patches Wink
* Patches #508: Cvared fallback player model
* Patches #528: A new Nex mode
* Patches #529: Nex multi hit
* Patches #530: Stop a player calling another vote for X seconds

bugs v 2.6

* Bug #56: Black edges around refracting surface
* Bug #205: Some player models are too tall
* Bug #222: High Quality Water Reflections Have Foot Artifacts
* Bug #256: Movement jerky on platforms
* Bug #358: Players 'leak' through collision-based events at high speed
* Bug #489: sv_pogostick 0 has problems while holding in jump
* Bug #569: high HW
* Feature #153: Forced enemy model and color
* Feature #200: Mods window
* Feature #223: Kill Messaging Placement Controls
* Feature #237: Support for translated menu
* Feature #238: rcon/console chmap completion
* Feature #252: Feature request: Shader type killparticles
* Feature #281: Integrate Twig into Nexuiz
* Feature #334: Move cursor in text chat
* Feature #354: Spawn item command for sv_cheats 1?
* Feature #357: Demo playback controls
* Feature #405: Clip and Replace texture DarkPlaces setmodel command
* Feature #514: New Game Type (Keepaway)
* Feature #515: utf-8 and freetype
* Feature #544: Antigravity weapon
* Feature #564: Move bloom texture buffer to a FBO

http://dev.alientrap.org/projects/roadmap/nexuiz


Last edited by od@r on Sat Feb 06, 2010 12:31 am; edited 5 times in total
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Growl
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Growl


Posts : 980
Join date : 2008-07-20
Location : Germany

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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeMon Aug 31, 2009 7:30 pm

Is 2.5.2 already released?


Ty for the info, anjel!! alien
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painless
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painless


Posts : 742
Join date : 2008-11-13
Location : Italy

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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeMon Aug 31, 2009 9:53 pm

they say the SVN version is out growl Smile but dunno nothing about can't even find it
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painless
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painless


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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeMon Aug 31, 2009 9:59 pm

http://dev.alientrap.org/versions/show/2 here u have m8 Wink the update just one is missing

we're closeeeee

sry 4 the double post
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od@r

od@r


Posts : 256
Join date : 2008-11-24
Location : Slovakia

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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeMon Aug 31, 2009 10:35 pm

yes Growl&Painless, v2.5.2 is now finished and out 1st of September 2009 Smile
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painless
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painless


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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeMon Aug 31, 2009 10:58 pm

thx anjel

1 sept ehh? tomorrow Very Happy oki i download it
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od@r

od@r


Posts : 256
Join date : 2008-11-24
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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeWed Sep 02, 2009 7:01 pm

last 2 bugs...
# Bug #511: Rocket projectiles stop moving and face down after being fired!!!
# Bug #512: sbar_columns_help text not finished
in Tuesday,september 09....
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painless
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painless


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Location : Italy

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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeThu Sep 03, 2009 3:00 am

is that for the 2.5.2 version???????
????????
or the 2.5.3 ???? which one am i waiting for¿¿¿¿¿¿¿¿
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od@r

od@r


Posts : 256
Join date : 2008-11-24
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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeThu Sep 03, 2009 3:01 am

painless wrote:
is that for the 2.5.2 version???????
????????
or the 2.5.3 ???? which one am i waiting for¿¿¿¿¿¿¿¿

for 2.5.2 of course Pain Smile
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od@r

od@r


Posts : 256
Join date : 2008-11-24
Location : Slovakia

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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeWed Oct 14, 2009 2:51 am

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od@r

od@r


Posts : 256
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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeSat Feb 06, 2010 12:32 am

bug status 2.5.3 - 4.1.2010 : 83%

* Bug #353: Invisible common shader displays as 'missing shader' image
* Bug #401: gibs lower fps up to 10x
* Bug #448: Soylent brush overlap
* Bug #536: Not released yet!!!
* Bug #551: Water bug
* Bug #552: glibc issue?
* Bug #553: Single shot camp rifle
* Bug #555: minstanex accurency calcul got wrong by secondary mode (laser)
* Bug #557: Joystick sensitivity not saved
* Bug #563: Vote display can be abused
* Bug #566: black screen
* Bug #567: unvisible weapon
* Bug #568: can not use fire jump
* Bug #570: error r_water
* Bug #572: er_removepowerups
* Bug #574: er_flashlight
* Bug #576: er_delay reaction_weap.
* Bug #586: missing textures
* Bug #591: glx doesn't work: SIGFPE
* Bug #592: Entering commands in the stdin console
* Bug #599: "5 minutes"/"1 minute remaining" sound plays in warmup mode
* Bug #601: Almost deterministic crash when joining a 2.5.2 server with a SVN client
* Bug #615: cl_maxidlefps doesn't work with cl_maxfps is 0
* Bug #618: Alt+Shift+NumLock doesn't work in the menus under Linux
* Bug #633: Accuracy stats visible when observing
* Bug #638: To much stuff in the "hotfix"
* Bug #640: bug in desertfactory playing minstagib
* Bug #641: wrong download links
* Bug #642: scr_zoomwindow and r_letterbox broken
* Bug #643: Nexrun CTS seems broken in SVN
* Bug #650: Some minor bugs
* Bug #651: stats in race mode
* Bug #652: wrong rocket trail
* Bug #656: 2.5.2 race empty map cycle [maplist g_maplist]
* Bug #661: speaker spam in arena mode
* Bug #662: xolar bugs
* Bug #665: bot_vs_human fix in CA
* Bug #666: md3 tags does not work with gettaginfo
* Bug #672: Corpses slide in ClanArena
* Bug #681: CTF flag displays as Augenkrebs
* Bug #683: Background music does not play
* Feature #427: history enhancements
* Feature #515: utf-8 and freetype
* Feature #632: Weapon accuracy stats settings
* Feature #659: freetype2 DLL and dylib for the release
* Feature #668: Add empty binds for input-tuba.cfg
* Feature #669: Cursor beat change
* Patches #565: Smooth crosshair effects
* Patches #597: Ghost items to menu and disabled by default
* Patches #605: Improved :team: messages in the eventlog
* Patches #613: View waves during the intermission
* Patches #614: sbar accuracy fix
* Patches #626: server command move to team
* Patches #639: Enable use of numpad keys when numlock is off
* Patches #649: sv_cmd defer_clear & defer_clear_all
* Patches #671: Enhanced chat line editing
* Patches #680: New cvar menu_tooltips
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Growl
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Growl


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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeSat Feb 06, 2010 5:49 am

I hope 2.5.3 will have a better performance than the version below.
It's unplayable for me on my laptop...maybe I should have spent more money to have a good graphic card scratch
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Banshee
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Banshee


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PostSubject: Re: Nexuiz bug tracker   Nexuiz bug tracker Icon_minitimeSat Feb 06, 2010 8:01 am

yeah, Im still on 2.5.1, works better for me than 2.5.2
well, there is only one way to find out Very Happy
nice to see U M btw Smile ^^
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