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 Quake2 .

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lost
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PostSubject: Quake2 .   Mon Mar 08, 2010 12:38 pm

After Quake1 comes Quake2 but I didn't know of any decent Q2 engines other than Alien Arenas' CRX which isn't 100% compatible... Then I found these sites:

http://fps.maros.pri.ee/index.php?event=610
http://www-personal.umich.edu/~jimw/q2/

& now I'm running Berserker@Quake2. Very Happy

Some screens:



Only found 1 bug, seems the ammo doesn't get depleted... alien
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Growl
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PostSubject: Re: Quake2 .   Mon Mar 08, 2010 4:40 pm

Looks very nice. More like q3 than q2 Wink

Curious about the look of it on my rig o_O

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PostSubject: Re: Quake2 .   Mon Mar 08, 2010 8:36 pm

That's on my laptop, it may perform better than you'd think. Smile

EDIT: or worse... some maps are a lagathon... Rolling Eyes


Last edited by lost on Tue Mar 09, 2010 9:25 am; edited 1 time in total
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Banshee
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PostSubject: Re: Quake2 .   Mon Mar 08, 2010 11:15 pm

mmm, I have to admit I always enjoyed as hell first and third quake. second... not that much.but as I can see from Ur screens m999999999 I might give it another try Cool Twisted Evil
thanks for sharing Smile

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PostSubject: Re: Quake2 .   Tue Mar 16, 2010 7:40 am

The lags were Google Chrome, taking up 1/2 of my resources... Shocked

...Back to firefox. pirat

I'm quite impressed with the developer. I asked about music on their forum & was told there wasn't any. A few days later came an update adding wav & ogg support. cheers

Now I just need more time. Rolling Eyes

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PostSubject: Re: Quake2 .   Tue Mar 16, 2010 11:17 pm

half of resources Shocked holy shit Mad
gotta see that q2 Smile

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