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 xonotic 1.0

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od@r

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Join date : 2008-11-24
Location : Slovakia

PostSubject: xonotic 1.0   Tue Apr 13, 2010 7:52 pm

Bugs schedule for xonotic version 1.0

* Feature #10: Map: Gasolinepowered
* Feature #11: Map: Dance
* Feature #12: WarpZones on stormkeep2
* Feature #14: Panel HUD
* Feature #18: Space CTF aka cbctf1 for Xonotic
* Feature #19: Rename weapons
* Feature #21: Change of image
* Feature #22: Shaders reorganization
* Feature #25: Umbra Player Model
* Feature #26: (patch) Air jumping mutator
* Feature #27: Footsteps & jump grunts enabled by default
* Feature #33: Map image displayed at map load
* Feature #34: Banhammer image
* Feature #39: Ignis Player Model
* Feature #43: evilspace revisited
* Feature #44: A suggestion regarding the pants-to-glow change
* Feature #49: Vectorwarsr8
* Feature #57: Map: Castles
* Feature #61: Skybox: polluted_earth, calm_sea, distant_sunset
* Feature #64: Pickup bot
* Feature #67: New Xonotic/Space Theme
* Feature #94: 2.4.2/2.3 play style and balancing
* Xonotic ProMode - Feature #84: Recode of the Nexrun ladder
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od@r

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Location : Slovakia

PostSubject: Re: xonotic 1.0   Thu Apr 15, 2010 10:21 pm

here is my menu work for Xonotix Community:



http://forums.xonotic.org/showthread.php?tid=126
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lost
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Location : England

PostSubject: Re: xonotic 1.0   Thu Apr 15, 2010 11:48 pm

Gonna blow my post count but credit's due. Wink

Awesome montage m8, good idea & well done. cheers

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od@r

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PostSubject: Re: xonotic 1.0   Fri Apr 16, 2010 12:27 am

lost wrote:
Gonna blow my post count but credit's due. Wink

Awesome montage m8, good idea & well done. cheers

THX T! Smile & Nice to see ya Smile


Last edited by od@r on Fri Apr 16, 2010 1:30 am; edited 1 time in total
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Banshee
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PostSubject: Re: xonotic 1.0   Fri Apr 16, 2010 1:07 am

holy shit Shocked
great work R! Twisted Evil Cool
T-rox, don't worry m99999999999999 Very Happy :

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od@r

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PostSubject: Re: xonotic 1.0   Fri Apr 16, 2010 1:28 am

THX a lot K! Smile , nice to see ya too mate Smile
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