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 Mappool for Votescreen on Duel Server

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-maniac|Su-
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PostSubject: Mappool for Votescreen on Duel Server   Mon Jul 01, 2013 2:43 am

hi peepZ

Antero ask me to do some changes at g_maplist on Duel Sanctuary Server.
The maplist is at the moment:

g_maplist "3 aether_pre2 aggressor aggressor_remix ame7q3tny1_nex aneurysm_b2 base2010 bal3dm5_nex basement bloodprison bloodprison_xon_r2 bloodrage_v2 darkcity distonic_nex evilspace facility123 farewell farewell_laserfun fe26 final_rage_duel_v2 final_rage fracture_b1 fuse handsofgod hub3aeroq3a_nex_r4 imprisoned-final_r3 kazdm5 kaznexdm1 p-fun new-station_r1 opium_v4 ospdm10_nex_r1 pushmoddm1 q3dm17ish-repacked Red revdm3 ruiner skyway stormkeep Soylent solace_b6 temple The_Yard toxic trans warfare_itemfix_itemfix warfare_v3 xoylent zpdm01"


The total mappool available on the Duel Sanctuary & DeathMatch Temple (dm/duel/tdm) servers is atm:

1024_vs_me 3 5th 5th_v2 79drdm5_beta2 79drgc2 8bit_arena above aether_pre2 afterslime aggressor aggressor_remix ame7q3tny1 aneurysm_b2 aneurysm_itemfix apocalyptica aqueous atelier atomforge azalea azure_b2 bal3dm3 Bal3dm4_nex_r1 bal3dm5 base2010 basement batcula bio_labour bleach-b2 bloodprison bloodprison_xon_r2 bloodrage_v2 bloodrun_a2 blueamuse81 breath_b7 campgrounds_beta4 carpark cb_dm1_v3r2 chess chiropteradm_nex_r1 chronosphere cht3_nex_r1 cib3r-tripudio claustrophobia CMP1-dm6 crucible cubes-x03-r02 Dark_Ages darkcity darkzone daybreak deathstar_r3 desertfactory distonic district18DM dk_olt_nex_r2 DM2 dm_nexdm3 downer_final drain dreadfulplace_v1 dubneoc DuelingKeeps Effluent_a ek3dm1_nex_r1 evilspace facility123 factory farewell farewell_laserfun fe26 final-rage final_rage final_rage_duel_v2 fisume forkamuse91 fr3dm1_nex_r1 fracture_b1 fuse g-23 glowarena glowplant Graveyard grim grim_dirty Guantanamo hagburgh_r1 handsofgod haven hb-nexis heart_v2 heavy_metal hub3aeroq3a_nex_r1 hub3aeroq3a_nex_r4 hyperspace hyrule_castle imprisoned-final_r3 imprisoned_final_r2 Impulse industrial_nex_r1 irenav2 jasm jaxdm8 kazdm5 kaznexdm1 klzegypt kringel_telescope_b1 ktsdm4 lethargy little_trouble lostone lt2 lun3dm2_nex_r1 lun3dm4_nex_r1 mausoleum maze mentalspace metalmaze_b2 minstarena monolith Mortarfun N3UR0_icebase new-station_r1 nexdmlc1 nexdmlc2 nowhere_r2 o-fun oilrig old-steel-complex opium_v4 p-fun passages_v1r8 pluvial Positronic potd ProphetsFifthElement pukka3dm2 pumatourney4 pushmoddm1 q2edge q2warehouse q3dm17ish q3hh12 q3skoredm1 qbeast quimera quintdm3 RAWK red redm04 reflection reslimed revdm1 revdm3 revtourney1 roist0008 ruiner ruinsofslaughter runningman silentsiege silentsiege_final skyblue0018 skyway slimepit solace_b6 solarium somewhere soylent space-fun space-pro space-slap_b1 spacecross_b1 spacedeath-b2 spacedeath-v50 spmspmspmspmspmspmspmbkdbnsspmspmspmndspm starship steelspace_revisited steelspace_v4 steelstation storm3dm3 stormkeep subhumandm1 sunset_v5 syntheticv1 temple The_Yard tk471dm1 tomb toxic trans treasureisland_v2 tznex03remix warfare_itemfix_itemfix warfare_v3 wetdryworld x-apocalypse x-evilspaceremix x-qg x-stei6 x-vectorwars xoylent zpdm01

So maybe some of you have some wishes which maps are a "must be" in Duel maplist and which map is a "dont be" clown 

On DeathMatch Temple I.ll still use g_maplist "" - so all maps are available on votescreen

GreetZ Su

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Last edited by -maniac|Su- on Mon Jul 01, 2013 6:45 am; edited 1 time in total
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Smilecythe

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PostSubject: Re: Mappool for Votescreen on Duel Server   Mon Jul 01, 2013 4:34 am

REMOVE (RED)
-maniac|Su- wrote:

"3, aether_pre2, aggressor, aggressor_remix, ame7q3tny1_nex, aneurysm_b2, base2010, bal3dm5_nex, basement, bloodprison, bloodprison_xon_r2, bloodrage_v2, darkcity, distonic_nex, evilspace, facility123, farewell, farewell_laserfun, fe26, final_rage_duel_v2, final_rage, fracture_b1, fuse, handsofgod, hub3aeroq3a_nex_r4, imprisoned-final_r3, kazdm5, kaznexdm1, p-fun, new-station_r1, opium_v4, ospdm10_nex_r1, pushmoddm1, q3dm17ish-repacked, Red, revdm3, ruiner, skyway, stormkeep, Soylent, solace_b6, temple, The_Yard, toxic, trans, warfare_itemfix_itemfix, warfare_v3, xoylent, zpdm01"

List and reason:
-aether_pre2: Lots of bugs, low fps for some people, original farewell is much better.
-aggressor_remix: Duplicate, crampy
-aneurys_b2: Classic map on deathmatch, but not very interesting in 1on1.
-base2010: Very small, crampy and too complex for one.
-bal3dm5_nex: Too big for 1on1.
-bloodprison: Duplicate, better looking version available.
-fe26: Too big for 1on1.
-final_rage: Duplicate.
-fracture_b1: Not very interesting layout for 1on1.
-kazdm5: Too big for 1on1.
-p-fun: Eye cancer, otherwise would be okay.
-new-station_r1: Too big for 1on1.
-opium_v4: Too big for 1on1.
-q3dm17ish-repacked: Duplicate, better looking version available.
-ruiner: Better looking version available (in the mapz3 link)
-soylent: Duplicate, better looking version available. Can be kept if nostalgia is too strong for this one.
-solace_b6: Too big for 1on1.
-temple: Not very interesting layout, regulars seem to be avoiding this map as well.
-warfare_itemfix_itemfix: Better looking version available.

ADD (GREEN)

-maniac|Su- wrote:

1024_vs_me 3 5th 5th_v2 79drdm5_beta2 79drgc2 8bit_arena above aether_pre2 afterslime aggressor aggressor_remix ame7q3tny1 aneurysm_b2 aneurysm_itemfix apocalyptica aqueous atelier atomforge azalea azure_b2 bal3dm3 Bal3dm4_nex_r1 bal3dm5 base2010 basement batcula bio_labour bleach-b2 bloodprison bloodprison_xon_r2 bloodrage_v2 bloodrun_a2 blueamuse81 breath_b7 campgrounds_beta4 carpark cb_dm1_v3r2 chess chiropteradm_nex_r1 chronosphere cht3_nex_r1 cib3r-tripudio claustrophobia CMP1-dm6 crucible cubes-x03-r02 Dark_Ages darkcity darkzone daybreak deathstar_r3 desertfactory distonic district18DM dk_olt_nex_r2 DM2 dm_nexdm3 downer_final drain dreadfulplace_v1 dubneoc DuelingKeeps Effluent_a ek3dm1_nex_r1 evilspace facility123 factory farewell farewell_laserfun fe26 final-rage final_rage final_rage_duel_v2 fisume forkamuse91 fr3dm1_nex_r1 fracture_b1 fuse g-23 glowarena glowplant Graveyard grim grim_dirty Guantanamo hagburgh_r1 handsofgod haven hb-nexis heart_v2 heavy_metal hub3aeroq3a_nex_r1 hub3aeroq3a_nex_r4 hyperspace hyrule_castle imprisoned-final_r3 imprisoned_final_r2 Impulse industrial_nex_r1 irenav2 jasm jaxdm8 kazdm5 kaznexdm1 klzegypt kringel_telescope_b1 ktsdm4 lethargy little_trouble lostone lt2 lun3dm2_nex_r1 lun3dm4_nex_r1 mausoleum maze mentalspace metalmaze_b2 minstarena monolith Mortarfun N3UR0_icebase new-station_r1 nexdmlc1 nexdmlc2 nowhere_r2 o-fun oilrig old-steel-complex opium_v4 p-fun passages_v1r8 pluvial Positronic potd ProphetsFifthElement pukka3dm2 pumatourney4 pushmoddm1 q2edge q2warehouse q3dm17ish q3hh12 q3skoredm1 qbeast quimera quintdm3 RAWK red redm04 reflection reslimed revdm1 revdm3 revtourney1 roist0008 ruiner ruinsofslaughter runningman silentsiege silentsiege_final skyblue0018 skyway slimepit solace_b6 solarium somewhere soylent space-fun space-pro space-slap_b1 spacecross_b1 spacedeath-b2 spacedeath-v50 spmspmspmspmspmspmspmbkdbnsspmspmspmndspm starship steelspace_revisited steelspace_v4 steelstation storm3dm3 stormkeep subhumandm1 sunset_v5 syntheticv1 temple The_Yard tk471dm1 tomb toxic trans treasureisland_v2 tznex03remix warfare_itemfix_itemfix warfare_v3 wetdryworld x-apocalypse x-evilspaceremix x-qg x-stei6 x-vectorwars xoylent zpdm01

List and reason:
-1024_vs_me: Very solid layout, lots of shortcuts and peek spots to cut off escaping enemies, tested out with several people.
-chess: Old classic.
-downer_final: Good small sized open map with somewhat tricky teleporters.
-drain: Solid layout, has certain domination points, but winning them over is the jazz.
-heart_v2: Small indoor map with delightful spawnraping possibilities.
-industrial_nex_r1: Very good vduel map, should play well on minsta too.
-kringel_telescope_b1: Old classic by Kringel, should be played more..
-space-slap_b1: Another spacy spawnrape fest incase revdm3 isn't enough.


NEW MAPS (DOWNLOAD, CLICK HERE)

-blue: Kinda like the map red, but.. blue and.. different. Small size.
-ContactI-v2r3: Small sized map with lots of horizontal action.
-crossfire: Old classic, I liked this a lot back in Nexuiz.
-ruinerx: Xonotic remake of the old map "ruiner" slight layout changes, better lighting and cooler teleporters.
-vertical_beta4: Supposedly a beta version of a remake of a classic Quake3 map, I'm mainly interested having more people playing this to see how it plays on minsta in general.
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PostSubject: Re: Mappool for Votescreen on Duel Server   Mon Jul 01, 2013 5:13 am

okay Antero,

changed the mappool to:

g_maplist "1024_vs_me 3 aggressor aggressor_remix ame7q3tny1_nex base2010 basement bloodprison bloodprison_xon_r2 bloodrage_v2 chess darkcity distonic_nex downer_final drain evilspace facility123 farewell farewell_laserfun final_rage_duel_v2 fuse handsofgod heart_v2 hub3aeroq3a_nex_r4 imprisoned-final_r3 industrial_nex_r1 kazdm5 kaznexdm1 kringel_telescope_b1 ospdm10_nex_r1 pushmoddm1 q3dm17ish-repacked Red revdm3 ruinerx skyway stormkeep Soylent solace_b6 space-slap_b1 temple The_Yard toxic trans warfare_v3 xoylent zpdm01"

I dont remove some maps:

- aggressor_remix good alternative to new aggressor with warpzones
- base2010 & temple good old Prophets maps (by DH)
- bloodprison good old nex style
- q3dm17ish-repacked even better than the new The_Yard
- Soylent even better than the new xoylent

-

... uploaded the maps you postet - even blue and crossfire are on server, but both don.t work/dosn.t appear by using command lsmaps

GreetZ Su

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PostSubject: Re: Mappool for Votescreen on Duel Server   Mon Jul 01, 2013 5:28 pm

i'd prefer the original final-rage instead of that one with the different teleporter.
same with warfare: the original location of teleporters had been better. (_itemfix_itemfix instead of v3?)
plus, i'd like to see the cpm17 map i have sent you once Smile just tell me, whether i should send it again.

greets, tanne sunny 
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PostSubject: Re: Mappool for Votescreen on Duel Server   Mon Jul 01, 2013 11:59 pm

Point was that there shouldn't be duplicates of the same map in the map pool, it's annoying when two of the same map appear on the vote screen. I jumped the gun there, but if there's a version people prefer more then we should include that and take rest out. Like the Bloodprison map, if you like Nex version more then take the Xon version out.

Also, you forgot to remove these:

kazdm5, this one I've never seen anyone playing or wanting to stick around for. It's just too big.
solace_b6, this one is big as well, and it just doesn't play that good in minsta 1on1.

cpm17 is indeed a very good map, I recommend that as well as a map called cpm3a, they're very solid 1on1 maps and should be put on in case you can get them working somehow. I remember there being a problem with these(?), but I know they can work because I've played them on different servers.

Crossfire not working? :(awww..
Anyway..
Played some random picked up maps from the list with random people and we ended up liking quite a few of them.
Here's some more suggestions:

bloodrun_a2, classic map from Quake1 and one of the front runners in Quake Live dueling scene. Had several good matches against Nimbuz on this one.
hyrule_castle, small and open map with few obstacles in the middle, good for some quick action. Yup, it's from Super smash bros.
jaxdm8, classic from Quake3 times, map where you basically either run in circle or cut off from the middle with a teleporter, very entertaining with people who know how to play it.
lun3dm4_nex_r1, medium sized map combining open and indoor passages, surprisingly easy to learn.
passages_v1r8, old classic, plays good at least with fast hooking players.
potd, kinda reminds me of DM2 from quake1 for how wild and tricky it is, it's not as big as DM2, but still adds some nice diversity to the pool.
revtourney1, open/medium sized map, layout utterly speaks of minstagib.
runningman, the DM version from the defaults list I think? We all remember it from Nexuiz, it's win.

I think that's enough suggestions from me. Reason I want more new and old maps to the pool is so that more people get to learn them and it's much better to play with people who knows the map. Diversity in maps also helps minsta scene to not die out, it's important to try something fresh once in a while.
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PostSubject: Re: Mappool for Votescreen on Duel Server   Tue Jul 02, 2013 1:24 am

hm - not this easy to get everyone satisfied ... Razz 

Maplist now:

g_maplist "1024_vs_me 3 aggressor aggressor_remix ame7q3tny1_nex base2010 basement bloodprison bloodprison_xon_r2 bloodrage_v2 chess darkcity distonic_nex downer_final drain evilspace facility123 farewell farewell_laserfun final_rage final_rage_duel_v2 fuse handsofgod heart_v2 hub3aeroq3a_nex_r4 imprisoned-final_r3 industrial_nex_r1 kaznexdm1 kringel_telescope_b1 ospdm10_nex_r1 pushmoddm1 q3dm17ish-repacked Red revdm3 ruinerx skyway stormkeep Soylent space-slap_b1 temple The_Yard toxic trans warfare_itemfix_itemfix warfare_v3 xoylent zpdm01"

Problem:
map-dm-cpm17_nex_r1_fix seems not be compatible with Xonotic ... it is not shown after server restart by lsmaps .... No ... even it.s on server installed.

GreetZ Su

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