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 Quake 1

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lost
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PostSubject: Quake 1   Quake    1 Icon_minitimeSun May 10, 2009 7:43 am

Damn, how did I miss this game? It looks & plays great. Smile



Best of all, you can use the Darkplaces engine to play it. Very Happy
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Banshee
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeSun May 10, 2009 7:28 pm

yeah great game, so many hours spent on it Smile fastest rockets from all fps shooters there Smile
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Growl
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeSun May 10, 2009 10:05 pm

Crazy, it's still looking good o_O
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Art
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 11, 2009 9:51 pm

btw, may I ask a question which little bit out of topic? Quake has minsta?
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 11, 2009 10:09 pm

as far as I remember there was no minsta/insta in first quake,maybe someone made it, but I never heard about that. anyway multiplayer was great there, I enjoyed that game as hell Twisted Evil thats why I wanted "place of two deaths" so much in Nexuiz Smile
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lost
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeThu May 14, 2009 6:13 am

That 1st video will disappear soon, what's the point of showing you a demo of someone else? scratch

Here's one of me on that level:



Smile
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Banshee
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeThu May 14, 2009 6:36 am

nice work m8 Smile woah I never played q1 with that graphics, when I was enjoying that game there were pixels large as bricks Very Happy
try nightmare difficulty Wink woah I imagine how every level looks like with hi res etc Shocked Twisted Evil
thx for sharing T Smile
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Art
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeThu May 14, 2009 6:45 am

I wanna try this game... Very Happy Very Happy Very Happy
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeFri May 15, 2009 12:47 am

Please Tony explain me and us how to tweak quake 1 that it looks like that! (as an answer to your pm Razz)

That's the original graphic if someone don't know :
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lost
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeFri May 15, 2009 1:49 am

1st thing is the Darkplaces engine, get it here: http://icculus.org/twilight/darkplaces/files/darkplacesengine20090128.zip
Make a new dir called quake & extract it there, Then make an id1 dir within your newly created quake dir & copy over your .pak files.
You can now run it by executing one of the darkplaces binaries.
You'll want to grab one of the hi res texture packs, I recommend this as a good base: http://qrp.quakeonline.net/qrp-maptextures-2007-10-06r2-7files.zip - read the readme! If you run Linux or OSX the .bat will be of little use, instead:

Code:
for f in *.link; do tga=$(< "$f"); cp "$tga" "${f%.link}".tga; done
Then you'll want nicer weapons & ammo boxes: http://www.quake-1.com/files/textures/darkplaces-qrp-remodel-plus-plagues-pack.pk3
& monster skins: http://fvfonline.com/FvFmonsterSkins.zip
Rtlights: grab the romi_rtlights pk3's from LordHavock's dpmod & discard the rest: http://icculus.org/twilight/darkplaces/files/darkplacesmod20080808.zip
Fonts, menus & other gfx: http://w1.470.telia.com/~u47016112/quake/index.html

There'll still be a few missing textures but it really shouldn't detract, you'll notice the level design isn't quite perfect anyhoo. But if you really want every texture & can't be bothered with all the above, just grab the Darkplaces engine & Rygel's high res pack: http://games.on.net/file/14291/Rygels_High_hi-res_texture_pack_for_LordHavocs_DarkPlaces_Quake_mod - While it's more complete, it's also bigger, slower & strays from the original style.

Hope that helps. The rest is down to your PC & how it copes wuth stuff like HDR. Wink
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lost
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeFri May 15, 2009 8:12 am

Even easier:

- Grab the DP engine & extract it to somewhere like ~/games/quake/
- Assuming the above, create ~/games/quake/id1 & put your .pak files in there
- Download my custom gfx collection: http://omploader.org/vMW9idA/lostpack.pk3
- Put that in with the .pak files, no need to extract
- Exec ~/games/quake/darkplaces-whatever & enable the eyecandy.

Consider it a light-weight version of Rygel's pack that retains the original theme. Smile
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Art
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 18, 2009 3:51 am

Graphic is much better at your video than mine Tony
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lost
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 18, 2009 4:17 am

You still have to turn up the fx. Wink

My cfg, minus the binds:
Code:

_cl_color "19"
_cl_name "lost"
bgmvolume "1.000000"
cl_backspeed "400.000000"
cl_beams_instantaimhack "1"
cl_beams_lightatend "1"
cl_capturevideo_number "4"
cl_forwardspeed "400.000000"
cl_maxfps "90"
cl_particles_explosions_shell "1"
cl_particles_quality "4"
cl_stainmaps "1"
crosshair "5"
gl_texture_anisotropy "8"
r_bloom "1"
r_lerplightstyles "1"
r_shadow_realtime_world "1"
r_shadow_realtime_world_lightmaps "0.500000"
sensitivity "20"
showdate "1"
showfps "1"
showtime "1"
vid_conheight "360"
vid_height "1080"
vid_width "1920"
Gives:

Quake    1 TMW94aA Quake    1 TMW94aQ
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Art
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 18, 2009 4:35 am

thx, and how old is that game?
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painless
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 18, 2009 5:16 am

quake is old i dunno maybe be4 2003 don't remember well

anyways it was a funny game

but i started with counter strike Smile and arrived to nexuiz
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 18, 2009 6:33 am

1st quake was released in '96 if I remember good.
yeah that was sumtin back in the day Smile
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lost
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 18, 2009 6:35 am

Art wrote:
thx, and how old is that game?

Quake will be 13 years old next month. Wink

These are the best screenshots I can find showing how it looked: http://www.mobygames.com/game/quake/screenshots

Heyhey, Amiga! geek
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Art
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 18, 2009 6:36 am

you wanna say that its not much younger me? Shocked
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Banshee
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeMon May 18, 2009 6:43 pm

yup thats true my friend Wink Basketball
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lost
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeTue May 19, 2009 9:15 am

Completed it! cheers

I only played @ normal skill & I found it quite challenging enough. I did find myself getting the pups once everything was dead tho... Rolling Eyes

Awesome game! cheers
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeTue May 19, 2009 8:03 pm

gratz m8 cheers I know every secret in this game, but I remember I had the same, did U know that on Ziggurat vertigo when U take pentagram of protection - dive into the lava and there is very nice quad damage waiting for U ? quite good thing to get rid of the shamblers ^^]
did U find the portals to "hidden" levels? there are several in whole game Smile
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Art
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeTue May 19, 2009 8:38 pm

Oh... Sad I usually find 0-2 secrets per map Crying or Very sad And sometimes I found easy skill rather hard Razz btw I'm on 3rd episode Very Happy
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lost
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeTue May 19, 2009 8:50 pm

I found 1 hidden level, The Haunted Halls. Wink

I only found around half the secrets, maybe I need to try it on Nightmare. Twisted Evil
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeTue May 19, 2009 8:52 pm

so U didnt see Ziggurat Vertigo map yet?
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Art
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PostSubject: Re: Quake 1   Quake    1 Icon_minitimeTue May 19, 2009 8:55 pm

Heh, are you not frightened of nightmare Tony? Shocked Very Happy Very Happy
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