| Nexuiz Mapping | |
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+19iron [PK] charlie bravo organic kay qbit DieHappy Art tceins@playerkiller.de Thalan Slatte Fant1 painless -maniac|Su- Ravage Lady Doom Bommel lost Banshee Growl 23 posters |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 11:24 pm | |
| yup T, theyre on that side where our clan logo is just they need more shots than on Marc's map. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Aug 09, 2009 1:48 am | |
| damn dont have any idea why it doesnt work on lower versions shall we post that on AT or NN ? honestly I didnt check if there are any posts about that there. | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Sun Aug 09, 2009 2:30 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Aug 09, 2009 2:47 am | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun Aug 09, 2009 3:24 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Aug 09, 2009 3:37 am | |
| I was thinking they could answer like this should I make it solid before we find the kind person? obviously map wont be like it should be on steelspace its not a big problem but here definitely is | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun Aug 09, 2009 4:03 am | |
| If someone does help us it wouldn't happen quickly, I'd make a solid version for now. It would be a good idea to find out what the extra features are tho & AT would certainly be a good place to start looking/enquiring. PS. From looking at the changelog, 2.5 brought these entities that wont work on 2.4 servers: · mapping: entity func_breakable · mapping: entity func_door: make DOOR_NOT_LINK work · mapping: entity func_door_rotating · mapping: entity func_pointparticles · mapping: entity func_sparks · mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait · mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now · mapping: entity info_player_start now triggers other entities when someone spawns · mapping: entity misc_follow · mapping: entity misc_gamemodel, func_illusionary replacing misc_models · mapping: entity misc_laser changed and improved · mapping: entity target_spawn (BEWARE OF THE) · mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator · mapping: entity trigger_heal · mapping: entity trigger_hurt now can set a message2 as death message for push-kills · mapping: entity trigger_items Additional mapping changes: · mapping: allow mins/maxs specification for brush entities instead of models (as alternative) · mapping: armor_big (50 armor) · mapping: automatic shader generator script · mapping: entities.def updated · mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger) · mapping: field team on items, and cnt as weight · mapping: filtering by gametype: "gametypefilter" "+ctf,kh" · mapping: LOD for misc_models and similar entities · mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo · mapping: randomizing origin, angle or angles fields: "originjitter", "anglejitter", "anglesjitter" fields · mapping: target2, target3, target4 as extra target fields · mapping: team field in trigger_teleport and trigger_push · mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox) · mapping: turrets · mapping: zeroradiant support, bugfix patchset updated PPS. Morfar has told me that porting these features to 2.4.2 would be an impossible task. These mapping features are obviously another consideration to be taken in account when we next consider updating our servers to any future release.
Last edited by lost on Sun Aug 09, 2009 10:09 pm; edited 4 times in total | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Sun Aug 09, 2009 6:15 am | |
| works now ty banshee | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
| Subject: Re: Nexuiz Mapping Mon Aug 10, 2009 9:03 am | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Mon Aug 10, 2009 10:23 am | |
| As far as 1st boxes go, that's up there with the best - nice work. I predict another map addicted prophet in da house! | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Mon Aug 10, 2009 6:03 pm | |
| yeah, U should see my 1st map, if U think Ur is awful, I dont know what U would tell about my 1st attempt imo Ur 1st map is far better than my first one I can see we have another talented m8 in Da Family | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Tue Aug 11, 2009 12:27 am | |
| Just to let you guys know, you may see your hard work to the ToT servers soon. I'm not sure which maps in particular, we'll have to wait & see. Congratz m8s | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Tue Aug 11, 2009 12:54 am | |
| Yo m8s =)
Very nice maps u guys are building those days. I really to play on chronosphere, which u made a great map Banshee! Nice Idea with the rotating spheres and stuff!
Also the others do nice work, i like the tombs and the q3 remake-map
Have fun at blender folks, u are doing great =) | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Aug 11, 2009 6:33 am | |
| yoooooo M hey, chronosphere is Ur map m8, Ive only helped U with finishing it woah, I can only imagine what U could do if U would continue Ur mapping adventure we all here have unique/favorite styles and every single project was great, I would love to see more of Ur fantastic ideas and thanks very much I want to do one more map and its gonna be fast one to do, but it will be designed only for 1on1. Domi gave me the idea for that fun map then I will start my blenderland trip now again busy period at work, but I will do my best, it wont be ready fast tho good to hear our maps spread @ more servers, as I do maps for our small minsta community I like that feeling when I know ppl appreciate my work Drunken Mappery rox cheers | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Aug 28, 2009 2:18 am | |
| hmmm so quiet here lately can't wait to see new projects any volunteers to show their work | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Fri Aug 28, 2009 5:38 am | |
| Oh oh a admin here is the new stuff. Galerie : http://img81.imageshack.us/gal.php?g=kneipe.jpgSo i'm looking for some nice container textures, dont know where to find some ? I looked already for garage door's or corrugated iron but there is nothing i can use for a container. | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Fri Aug 28, 2009 5:50 am | |
| DAMN.... it's a very nice map very good looking i love the brick wall texture and the wood texture u used very nice i take a look at my stuff see if i can find something for the container | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Fri Aug 28, 2009 5:58 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Aug 28, 2009 8:04 pm | |
| .... I guess T & Pain already said what I wanted to say | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Fri Aug 28, 2009 9:13 pm | |
| Thank you Painless, that is exactly what i am searching for. | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Fri Aug 28, 2009 11:28 pm | |
| i'm glad i helped | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat Sep 19, 2009 4:00 am | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Sat Sep 19, 2009 5:29 am | |
| wow die happy really nice containers are awesome and i like that glass floor it's an interesting map when can i try it?¿ | |
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