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 2.5 released (3. April)

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Crrazzyrulezz
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Crrazzyrulezz

Crrazzyrulezz


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PostSubject: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeSat Apr 04, 2009 3:34 am

- Hey guys

ive heard some news and i found an article made by morfar.

so have fun with 2.5;)


-----------------------------------------------------------------------------------------------------------------------------------------

Almost a year of hard work, 3000 single changes, new developers and players, a few tourneys and lots of matches have passed since the last release.

Today the Alientrap team is proud to bring you a new and improved Nexuiz! Still trying to achieve this fine balance between fun and a challenge, you will notice lots of small additions that will make playing even more fun.

Some larger changes like the new guns and particle effects will make you want to dive into the great and friendly Nexuiz community, while the large additions including the race game mode, some new maps and improved netcode will take away lots of hours of your free time.

Do you dare to take a look and see for yourself what a totally free and open source game can be?

New features include:

* Completely redone HUD and user adjustable scoreboard
* Totally rewritten Client/Server communication to cut the bandwidth usage in half
* New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
* Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
* Map editor NetRadiant included
* Improved all effects for eye candy and tweakability
* All maps recompiled with external lightmaps which allow for much crisper shadows
* Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
* New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
* Added support for video capture to OggTheora
* Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
* Fixed a crash with ATI drivers on shutdown or vid_restart
* Fixed several problems with lagging gameplay/crashes/wrong display of effects
* Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
* Better visual display of carried items (Strength, Shield, flags and keys)
* Better parental guidance support with cl_gentle and cl_nogibs
* Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
* Added some effects customization options like cl_casings, cl_weaponpriority
* Many more map entities allowing for more dynamic maps
* Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game

For a more complete list of changes see: https://sourceforge.net/project/shownotes.php?release_id=672474&group_id=81584

As usual, you can download the newest release from our download page.

If you are providing a mirror of the release, please notify us so we can add it to the official mirror list. For any comments, suggestions or questions, please refer to our forum or the FAQ.

Because of many major changes there is NO PATCH available. To make sure nothing breaks, you should use a new directory to unzip Nexuiz 2.5!

If you use 2.5 and see a server with no gametype it's an 2.4.2 server, don't play on those. Smile

Alientrap is also currently looking for new coders, modelers, mappers and people experienced with creating sound effects. If you feel like helping improve Nexuiz or Zymotic please contact the team via forum or IRC.

p.s This is my first Nexuiz release announcement! Very Happy[/url]


----------------------------------------------------------------------------------------------------------------------------------------

good work morfar;)
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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeSat Apr 04, 2009 4:46 am

Thx for the heads up. Wink

Quite interested in the OggTheora support, gonna have to test that out. Wink
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P@T




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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeSat Apr 04, 2009 4:58 am

svn build 8846 = 2.5 Final
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Banshee
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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeMon Apr 06, 2009 12:46 am

works quite well, cant focus on game tho, enjoying sightseeing Smile
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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeMon Apr 06, 2009 12:50 am

Yepp - nice release

But had to bring it to work - had to change nexuiz-linux-sdl.sh and nexuiz-linux-686-sdl into executable ....
Not easy for me - but now it's works Very Happy
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od@r

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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeMon Apr 06, 2009 5:16 am

NEXUIZ 2.5 *VERY IMPORT!!!*
I do not want to appear as a criticism but I need to write their impressions of version 2.5...

just downloading the game surprised me the file size. with respect to that Nexuiz is enriched by the sounds to understand but the game is three times as large as the old version 2.4.2. after you start the game surprised me the graphics and options. I launched the server and tried to play several times I've lost the sound of what the old version worked great, the response in the shooting at the edges are much worse than the old version , many times I lost weapon in respawn , several times I saw the picture otoceny vice versa, so who thinks that New Nexuiz is better to let me write why


i say one: GOLD NEXUIZ 2.4.2!!!
END

ps: WTF?!!! NEXUIZ dying??? What a Face
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lost
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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeMon Apr 06, 2009 5:59 am

Regards the response, are you running the GLX version? I had the same issue, try the SDL version, it's much better here. Wink

& the sounds, I put together a sound pack that has the old minsta sfx, it'll work on any 2.5 or 2.4 server. Some mods/compat packs will over-ride it tho. Find it here: https://prophets.aforumfree.com/settings-f1/242-sounds-t222.htm

If you delete all the windows & OSX stuff you'll also save 100MB, I'd love to know what was done to make DSN tho. scratch

Change can be scary, just remember this is Nex & Nex rulez! Oh, and that you can change things if you don't like them. Wink
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Banshee
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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeMon Apr 06, 2009 10:28 pm

well after some games I must say it runs helluva smooth.and looks very nice. I have a bit higher ping than before but I didnt notice a difference. after replacing sounds from 2.4.2 it is more fun, however Id love to have sounds from 2.3 Razz Very Happy but ok I can handle these ^^] didnt get use yet to the new look, it's like when I fired q3a on good rig for the first time, couldnt focus on playing, was running around and enjoying the views Very Happy
generally - Im pleased with this release Smile
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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitimeTue Apr 07, 2009 4:12 am

Kub, I have some old announcer files lying around, from 2.4 tho - I can't remember if they're the same as 2.3, most audio changes came in 2.4.2. I'll gladly send them u. Wink

Seems as size has been mentioned loadsa times, I'm gonna see how much more I can shrink 2.5 - gonna aim for the next DSN, wish me luck. Smile

EDIT: no DSN but I got it down to 170MB here. Cool

I'm sure I could get it under 100MB but it wouldn't look too good & I sure wouldn't want to use it.

Anyone interested in this? I could do it properly & upload it somewhere/torrent... Question
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PostSubject: Re: 2.5 released (3. April)   2.5 released (3. April) Icon_minitime

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