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 Ideas for Maps

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Growl
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PostSubject: Ideas for Maps   Wed Mar 25, 2009 2:48 am

This is a thread where we can put all ideas, good or bad, into a big pot Smile



My ideas:


- building a stairway like impulse and dont surround it with different rooms. Instead build a big circle around it, that's working like an assembly line and at fix points u get pushed into the mainroom with the stairway, that don't have 2 staircases, it has 4 and is symetric to both sides Very Happy


Sorry for my awful paintwork Razz


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PostSubject: Re: Ideas for Maps   Wed Mar 25, 2009 3:27 am

You said it, that paintwork is truly awful. You may be better off relying on telepathy. What a Face

Your idea sounds fine, that picture tho... kinda looks like the base of a pepper grinder. Wink

Maybe I lack imagination tho. pig

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Thalan



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PostSubject: Re: Ideas for Maps   Wed Mar 25, 2009 4:23 am

I like this map:

http://www.utzone.de/include.php?path=content/download.php&contentid=5745

It's pretty big and very hard to make, but if one of you is able to convert, more make new, it, it would be great Wink

Greetings, Thalan
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PostSubject: Re: Ideas for Maps   Thu Mar 26, 2009 1:57 am

Hard to rebuild for me.

And i don't have UT2k4 so i can't even watch the full level Sad


But the core of the idea, an tropic island scenario with palms and barracks is definatly possible.


Nice input Thalan Wink

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PostSubject: Re: Ideas for Maps   Thu Mar 26, 2009 2:14 am

same here, tough one to make/rebuild. but it's not impossible. however I prefer small maps to play on as when there 2-4 ppl on it its still fast game not running around for 15 minutes to find some1. I still would like to have the place of two deaths from 1st quake in Nexuiz, also small and fun map to play on.so far Ive seen PinkRobot was making it, but dunno if he made it.maybe I will give a try to make it.
yes Ur idea Thalan is nice Smile

EDIT: roarrr I found q1 maps on Alientrap, converted , need only retexturing cheers Twisted Evil woohoo I will have my q1dm1 for Nexuiz soon !!!! woohoo bounce just need proper textures XD

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Thalan



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PostSubject: Re: Ideas for Maps   Thu Mar 26, 2009 3:47 am

Buying UT2k4 is cheap and worthy it! If yuo don't want to - the demo works, too Wink
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PostSubject: Re: Ideas for Maps   Thu Mar 26, 2009 4:33 am

Demo is good Smile

But I still have no time to rebuild it Razz

I might it when i have holidays and be sober cyclops

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PostSubject: Re: Ideas for Maps   Tue May 26, 2009 9:09 pm

YOWA PEEPZ Smile
any ideas for maps? for some small maps with fast action What a Face Question study
c'mon dont be shy, post some Wink
I have few ideas, for example rtcw-like map, small courtyard and castle walls + turret(s). and a cemetary map (smaller than mausoleum, somehow I like helluva much grim-necro-atmosphere).
share Ur ideas! Basketball Smile

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PostSubject: Re: Ideas for Maps   Wed May 27, 2009 12:27 am

I would like to see a map in a ancient greek-temple style.
With lots of stairways and pillars in pure white Very Happy

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PostSubject: Re: Ideas for Maps   Wed May 27, 2009 2:09 am

Stonehenge with two level, the old stones it couldn't be all...

What is with a mall with lot of little shops and big moving stairs ?

Maybe a big ship or a haven ?

A spaceship like the Event Horizon?
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PostSubject: Re: Ideas for Maps   Wed May 27, 2009 3:38 am

RTCW, temples, stonehenge - great ideas!

I saw this today: http://www.alientrap.org/forum/viewtopic.php?t=4826

While it's not gone down too well over there, I think they're a little... harsh? Damn, they didn't even play it.. Suspect

I edited a few things:



http://omploader.org/vMXFpbQ/mandatum11.pk3

I think it'll be fun for minstagib, the turrets still kill ya. Very Happy

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PostSubject: Re: Ideas for Maps   Fri May 29, 2009 12:34 am

Ive fired it up and it's playable Smile I know it's mostly the same texture everywhere, but does it make this map so bad? I think it makes it hmmm charming in some way Smile those turrets can be destroyed (tho they respawn after a while) ^^
and what do U think about 5th element map revisited in ancient greek style ?
heh even if some1 doesnt like that idea...I already started doing it Razz What a Face
Basketball cheers

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PostSubject: Re: Ideas for Maps   Fri May 29, 2009 7:31 am

Banshee wrote:

and what do U think about 5th element map revisited in ancient greek style ?
heh even if some1 doesnt like that idea...I already started doing it Razz What a Face
Basketball cheers

Nice idea m8. I'm looking forward to it. Smile

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PostSubject: Re: Ideas for Maps   Fri May 29, 2009 6:20 pm

^^
any suggestions @ that map to make it better?
plz share Smile

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PostSubject: Re: Ideas for Maps   Fri May 29, 2009 7:42 pm

Nope. Razz

It was a great map anyhoo, refreshing it with your new mapping skills would be enough & the ancient greek theme would certainly be a nice touch.

We'll always say if there's something we don't like. What a Face

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PostSubject: Re: Ideas for Maps   Fri May 29, 2009 8:07 pm

^^ Cool
kewl Smile ok doing it now, it will look different, gonna be bigger than before and instead of rooms on every side there will be 4 small temples around one big temple ^^ damn I want to know how they make that reflecting water! would be a great addition Smile anyway I will do my best Smile

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PostSubject: Re: Ideas for Maps   Fri May 29, 2009 8:13 pm

A nice reflective water is 'textures/water/water2' - That's what I used on Tundramagi's Mandatum.

Gonna be a busy day at work then? What a Face

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PostSubject: Re: Ideas for Maps   Fri May 29, 2009 9:54 pm

thanks T Smile
hell yeah, it is ^^ over half of "sketch" is ready by now Wink I'd like to make it with more eye candy Smile heh maybe I can manage to finish it today alien

edit:
nah Im not gonna finish it today, it's gotta be really nice.

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PostSubject: Re: Ideas for Maps   Sat May 30, 2009 4:50 am

For more reflecting water: You should try to put a small brush into the wather with the glass_tube shader from "save_liquids". The glass reflected more as the wather only. But you have put it on the ground, becuase you cant pass the glass.
If you can fnd the .shader and .tga file from glass_tube you can edit it so that you can walk through like water and you can put it on the surface from the water.
Maybe a good effect ?

Here is an example.
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PostSubject: Re: Ideas for Maps   Sat May 30, 2009 5:06 am

^^
I have to take care of details, this is OUR map , and I have feeling this version of 5th element is going to be much better than 1st one. I will hopefully make it until next weekend. few screens of "sketch" phase. of course some things can change Wink
many brushes are caulked so U wont see them Smile



Basketball Smile

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PostSubject: Re: Ideas for Maps   Sat May 30, 2009 6:49 am

It's already very good lookin' m8 =)


It will surpass version 1 of 5th element a lot =)



U are really the best mapper in prophets

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PostSubject: Re: Ideas for Maps   Sat May 30, 2009 7:24 am

Thanks M Smile U are great mapper too M, Impulse is very sophisticated map Basketball cheers I wouldnt do them if I couldnt manage some spare whiles for doing it at work. I bet if U could "waste" Smile some more time on it U would make many more great maps m8 Smile

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PostSubject: Re: Ideas for Maps   Sat May 30, 2009 7:49 am

One word - Awesome! Twisted Evil

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PostSubject: Re: Ideas for Maps   Sat May 30, 2009 8:40 pm

A little hint:

Maybe u can add some broken pillars or pieces of stone to the lvl?
So that the map wont be too open to shoot from one end to the other

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PostSubject: Re: Ideas for Maps   Sat May 30, 2009 8:49 pm

It looks very spectacular, i am waiting for the result.
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