| Flash stuff | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Flash stuff Wed May 12, 2010 8:53 am | |
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Last edited by lost on Sun May 16, 2010 8:25 am; edited 1 time in total (Reason for editing : update link) | |
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organic
Posts : 63 Join date : 2009-05-21
| Subject: Re: Flash stuff Thu May 13, 2010 4:06 am | |
| Looks like you have been having more fun with your extra-curricular activities than the official class time. Shame on you, ........you should be in a bar somewhere My first try with the new version:- | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Flash stuff Thu May 13, 2010 11:31 pm | |
| I used the "obscene offensive content" button at your screenshot, so i am the best Is it possible that the player get demerits if he don't hit ? Nice work T ! | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Flash stuff Fri May 14, 2010 1:09 am | |
| Cheers guys. Yupp Kuba, >150 is venturing into the realms of improbability. Highest I got was 148 & I'd guess I've played it more than you guys. Some pups are a good idea to even the odds as things get harder but I think I'll leave that for another (better) game. Just in case I get get bored & go ahead (lol), if you had to pick one pup, what would it be? Speed, increased fire rate, non-destructed bullet (rail), temporary slomo? Holger, easily possible, kinda cruel tho. Would you have a point removed, difficulty increased or just a set amount of ammo to start? Just curious. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Flash stuff Fri May 14, 2010 2:58 am | |
| Rail sounds great that would make it a lot easier to score more points/avoid the asteroids as U just wipe them out from front of U with single shot guess it would make it possible to get score around 200 ^^] well, at least if pup lasts longer than just a single shot/is temporary for few seconds. | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Flash stuff Fri May 14, 2010 3:22 am | |
| Hmm, i thought that a shoot and a hit is 1 point, a shoot and a miss -1 point. But maybe it is a better idea to give a set of ammo what can be increased by collecting powerups. It would be a little bit more interactive and not so strikt.
What do you think about a shild. If you hit an asteroid it breaks into two or more parts. If a fragment hit your spaceship it degrese your shild ? And maybe you can get extra points by eliminate all fragments. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Flash stuff Fri May 14, 2010 5:23 am | |
| Great input you guys, I'll do it! Not today & maybe not tomorrow, but it'll certainly be done. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Flash stuff Fri May 14, 2010 10:38 pm | |
| Ok, so I'm very bored right now.... Added a rail-like pup where the bullet velocity & damage are doubled, going straight through one target & into the next - it was too easy with a continuous rail... Also added an ammo system where you start with 20 & have a 10% chance of gaining 10 more for each target hit. If you run out you'll have to stay alive for 10 seconds until ammo's released for you to collect. Changed the levelling up a little once the rail is picked up, should be looking at scores well exceeding 150. Didn't make exploding asteroids or implement a shield - I'm all outa creativity right now. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Flash stuff Sat May 15, 2010 2:39 am | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Flash stuff Sat May 15, 2010 2:52 am | |
| Cheers m9999999. Maybe I should increase that or relate it to how much you have? It's not fun if you don't miss but run out & have to wait around to pick more up... Another option would be to spawn enough ammo to keep you going but have asteroids drop some as a bonus... Bah, I'm done for today but it certainly needs some thought, lemme know what u think. On another note, how's performance? I had to redraw the asteroid so it was less complex & the particle explosions were another reason to limiting the rail to 2 kills - screen full of asteroids & explosions was sloooo. It's now fine on my laptop but it still runs slow on my Atom netbook... | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Flash stuff Sat May 15, 2010 6:56 am | |
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organic
Posts : 63 Join date : 2009-05-21
| Subject: Re: Flash stuff Sun May 16, 2010 3:33 am | |
| I haven't noticed any performance issues yet, but I would like beep noises Would that slow things? It is just like Nexuiz now, I keep getting killed trying to pick up ammo | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Flash stuff Sun May 16, 2010 8:23 am | |
| Turned out that it was only slow on my netbook because I was using google chrome, the fast browser... Well Chris, you should be happy, I raided Alien Arena & Nexuiz sources earlier, you may notice some sounds: I took Kubas idea of dropping ammo after 10 hits in a row. I also expanded that to govern the pups too, of which there're now 3: speed, rail & shield. They are awarded in that order after a 50 hit streak. All are permanent but the shield which only covers your ass twice, 3 hits & ur dead. Hopefully that's it for this little game, time for some Nex before starting the next one. | |
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organic
Posts : 63 Join date : 2009-05-21
| Subject: Re: Flash stuff Sun May 16, 2010 9:08 am | |
| Yay, beep noises make all the difference. I'm sure someone will easily break 200. It is possible to survive by hiding in a corner, just popping out to clear space to stay alive. The graphics look great too, sure beats Zombie Football | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Flash stuff Sun May 16, 2010 10:44 am | |
| Hehe, it wasn't just the sounds, I slowed the progression down a bit when you get the rail. Cheers Chris, I'm certainly happy with the explosions but things like the pups & ship could do with some work - not that that's gonna happen. & damn! 196! If you don't miss the 1st 100 & get the rail, skill max's out ~175, if you don't manage to get the rail it's ~145. Good going m8. Wanna see who's the 1st to get 200. | |
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organic
Posts : 63 Join date : 2009-05-21
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Flash stuff Mon May 24, 2010 4:32 am | |
| Lol, I got 200 & guessed it didn't count - that's impressive. I noticed the shield didn't come in at 150, closer to 160 - I obviously forgot to not reset the count when a rail is removed from screen... Another pup tho that just shouldn't happen, as long as it isn't the shield it shouldn't make a difference tho. Cheers C. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Flash stuff Fri Apr 08, 2011 12:53 am | |
| Been a while, made another little flash game tho. Thought u guys may like it | |
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organic
Posts : 63 Join date : 2009-05-21
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