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 Nexuiz Mapping

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iron [PK]
charlie bravo
organic
kay
qbit
DieHappy
Art
tceins@playerkiller.de
Thalan
Slatte
Fant1
painless
-maniac|Su-
Ravage
Lady Doom
Bommel
lost
Banshee
Growl
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Banshee
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Banshee


Posts : 992
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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 05, 2009 4:41 am

yeah I was using the same tutorial. U can always ask us too, Ill be glad to help U m8 Smile Im not 100 % pro mapper yet, but Ill share my knowledge with pleasure Smile
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Art
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Art


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 05, 2009 4:53 am

Thanks guys, I'll try to make something when I'll have time Smile
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 05, 2009 6:14 pm

ok peepz, here is the fixed version of Mausoleum, hope it wont lag now Smile honestly didnt test it yet, cuz I left it to build @ night. check it and if it works ok, plz upload this one instead of previous version.if it still doesnt work good, lemme know Smile
http://odsiebie.com/pokaz/2631443---84fc.html

Basketball cheers
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lost
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lost


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeWed May 06, 2009 4:55 pm

Did you build it differently? The lighting looked better on the original. Wink

Maybe that causes the performance hit for some people tho. Sad
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeWed May 06, 2009 8:42 pm

I used "final+ambient occlusion" build option. and what option did U use m8? I remember U built that version which is on server, and yeah it looks better than this one I posted.
and I fired it up for a while yesterday, ehhh not good, again missing part of the crypt (same as before) and one wall of the small buildings with dome on it. didnt notice lower fps tho.
ehh damn if I could check in game what I do right after doing it...
anyway, which build option did U use T? the one U've built looks better Smile
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lost
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lost


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeThu May 07, 2009 5:00 am

Yo m8. Smile

I used the 2.5 default build option & scaled the lightmaps down afterwards to reduce package size. The only thing I changed in your map was the position of a few lights that protruded through the floor slightly (causing that entity error). Performance is fine for me after moving those lights. Maybe the people with issues have the original & not what's on the server, how does it perform for you?

A couple of things I would suggest to further improve performance would be to caulk what's not seen (only texturing what's visible) & ensuring there's no overlaps. That'd be a tedious task now the map is done tho. Sad

PS. u got wheelz now? Cool
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Ravage

Ravage


Posts : 58
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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeThu May 07, 2009 5:47 am

lost wrote:
Rav, I had that problem with a 32bit build for my laptop, had no trouble with 64bit tho. Looks like I'm a bit outa date now, running rev. 193. Shocked
Yeah, i'm a bit disappointed. Maybe the ATI driver is the problem...

Tips: caulk entities is very important to improve performance. My computer lag with your map... but i think there are a more and more good mappers here!
I've some ideas but i've not the time for mapping :/ help me ! :p
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeThu May 07, 2009 6:44 pm

I'll take a look in radiant @ the one U built, and check that lights, I admit I didnt do that before, still radiant displays the message that light is leaked. and that overlaps @ toilet are giving me da creeps, but I'll try to get over it Smile rest is caulked and retextured.will do that today at work ^^] and then hopefully mausoleum will be done. started doing another map, but gotta finish what Ive started previously. Smile
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lost
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lost


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeFri May 08, 2009 10:20 am

Kuba, did you ever fix the walls on po2d? It's a cool map & I've been playing:

Nexuiz Mapping - Page 9 Nexuiz24

Wink
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeFri May 08, 2009 5:53 pm

Shocked it's not the basic build option, is it?
honestly I didnt do that yet, shame on me Embarassed Very Happy
thx for reminding m8, woot wont be bored at work, gonna take care of that one ^^]
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lost
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lost


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeSun May 10, 2009 4:45 am

I got Quake1 today & running it with Darkplaces + higher res textures, here's how the original po2d looks:

Nexuiz Mapping - Page 9 Dp000011 Nexuiz Mapping - Page 9 Dp000012

Textures are here if you're interested: http://qrp.quakeonline.net/qrp-maptextures-2007-10-06r2-7files.zip Wink

PS. Fixed map, just needs textures & building: http://omploader.org/vMW5neg/po2d.map Wink
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeSun May 10, 2009 7:29 pm

w00t great work T Smile Ill take care of that at work Smile Basketball Twisted Evil cheers
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DieHappy
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DieHappy


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeMon May 11, 2009 1:35 am

Hi guys,
i am working on a new map and i am locking for a good fire shader.
Did someone saw such shader ? It is so mouthful XD

Here is a pic of the lower level :
Nexuiz Mapping - Page 9 2up7bcy


Dark_Ages
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lost
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lost


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeMon May 11, 2009 1:40 am

You could have a look at chronic, that's got some fire, maybe not the best tho.

Your screenie looks nice, I'll try it out later. Wink
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeMon May 11, 2009 10:01 pm

yeah looks good, I will laso let myself to try it l8r Smile
Thanks T, po2d is ready to go, Ill build it when I get home, awesome that U found q1 textures cheers I didnt make it look exactly the same as original, but I guess it will look fine -> will post it when done Smile
and get Ur asses ready for another map, almost finished it, just need to collaborate with Domi about textures et voila ^^] it can be also DM or CTF map, but will make "usual minsta" out of it first Basketball Twisted Evil
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 12, 2009 3:25 am

Im very sorry I just cant resist double posting Embarassed What a Face
Thanks to Tony cheers -> potd is ready Smile
http://odsiebie.com/pokaz/2772246---fef3.html
as usual -> don't forget to post Yer comments guys and gals Smile cheers
btw -> 50 poitns goes to first person who will tell me where music is from Razz What a Face I had to put this track, sorry What a Face
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lost
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lost


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 12, 2009 4:04 am

I've heard the music before, dunno where or when & certainly not the name. Embarassed

It's missing some textures m8, whatever you used for the walls. Otherwise a rly nice use of those textures, this is gonna look better than the original.

1 thing I should've thought of before, maybe it could do with upscaling a little more? Just enough so that it *seems* possible to jump across the bridge but not actually (make use of the lava). Wink

Also be careful to only texture the facing surfaces, I notice there's a floor grate that is seen from below. Wink

@ DH. Could you upload to a better host? Something like omploader or what Banshee used.
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tceins@playerkiller.de

tceins@playerkiller.de


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 12, 2009 4:14 am

Yo Banshee, just checked the map...

Hmm missing textures for me Crying or Very sad

Nexuiz Mapping - Page 9 Nex112

ERROR: could not load texture "textures/quake1/wbrick1_5"

The map is already in our map repository...

You can give the pk3 to lost if you have done the textures, he has an ftp-account for uploading Very Happy

I will be back from holidays on 21st of may, then I can assist in uploading again.

Well nice idea to do this map!!! I remember many hours with q1!!!
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Growl
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Growl


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 12, 2009 4:54 am

Map layout is nice =)

Please fix it quick so we can have some nice games there.


Happy holidays tceins
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 12, 2009 5:00 am

oki fixed fast Smile
http://odsiebie.com/pokaz/2774561---0e69.html
sorry forgot to paste texture b4 making pk3 Smile
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tceins@playerkiller.de

tceins@playerkiller.de


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeTue May 12, 2009 5:09 am

Wow, pretty fast fix Wink

Will be available at map-repo in 10 minutes rabbit
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lost
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lost


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeWed May 13, 2009 8:45 am

N1 Kuba. Smile

Ignore my comment about the floor grid, I see it's like that in Q1 too. Embarassed

I'd like to put this on our server ASAP, I do have a few minor suggestions tho:

1. Scale the map up just enough so that you can't jump over the lava.
2. Use a different texture for the floor.
3. Scale the wall textures down a little for a sharper look.

Very minor & simple edits that should help make this great map popular in Nex. Smile

PS. I've finished tweaking Q1 & just started playing today... Currently on Gloom Keep - awesome map, may start the conversion, certainly gonna do one of them. Smile
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeWed May 13, 2009 6:12 pm

ok, will do T. Wink
heehee I knew Ur gonna like Q1 Wink ^^]
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Banshee
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Banshee


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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeThu May 14, 2009 6:51 pm

woohoo Bansh Da Double Poster ^^]
oki peepz, mapping fever ftw! new map is done Twisted Evil "LT" which stands for "Little Trouble" Wink
again collaborated with Domi & Tony Cool Smile
get it here :
http://odsiebie.com/pokaz/2822911---d0d4.html
hope U enjoy it Smile Basketball
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Growl
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PostSubject: Re: Nexuiz Mapping   Nexuiz Mapping - Page 9 Icon_minitimeFri May 15, 2009 12:44 am

Please put it in the repository after testing...

I can't fire up my nex as a server anymore...so no testing of maps for me Sad
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