| Nexuiz Mapping | |
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+19iron [PK] charlie bravo organic kay qbit DieHappy Art tceins@playerkiller.de Thalan Slatte Fant1 painless -maniac|Su- Ravage Lady Doom Bommel lost Banshee Growl 23 posters |
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-maniac|Su- Side Admin
Posts : 978 Join date : 2009-01-15 Location : Berlin, Germany
| Subject: Re: Nexuiz Mapping Wed Mar 03, 2010 6:25 am | |
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Last edited by -maniac|Su- on Wed Mar 03, 2010 7:26 am; edited 2 times in total | |
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lazylost Guest
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Wed Mar 03, 2010 6:45 am | |
| Yes i think so too Thank you for publishing Su | |
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-maniac|Su- Side Admin
Posts : 978 Join date : 2009-01-15 Location : Berlin, Germany
| Subject: Re: Nexuiz Mapping Mon Mar 08, 2010 2:14 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
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-maniac|Su- Side Admin
Posts : 978 Join date : 2009-01-15 Location : Berlin, Germany
| Subject: Re: Nexuiz Mapping Tue Mar 09, 2010 2:11 am | |
| hehehe - the map isn't finished right now .... but when it done - I swear myKuba - it will be uploaded and we gonna celebrate a frag-party named: Hunting the Bansh on DeathStar ..... Su | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Tue Mar 09, 2010 3:55 am | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Mar 09, 2010 6:58 am | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Shader Fri Mar 12, 2010 11:53 pm | |
| Hi is someone here who can do a special shader work? I want to have a light in the texture, only the white\yellow point should have light. Don't know how to do that, i know that it works, saw such lights in evil texture pack. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 12:14 am | |
| Do you just want them to glow as tho they're emitting light? & are you going to sequence it or just have them all lit up at once? | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 12:46 am | |
| Sorry don't understand you exactly (my bad english).
The whole white/yellow points should glow and look like lights . The blue stripes and the dark background not. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 1:08 am | |
| oki, I'll have a go at a glow layer for ya. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 1:24 am | |
| Not played much with glow layers but I'd assume that it'd be loaded automagically. Just make sure to call it tunnel10_glow.png | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 2:03 am | |
| Thank you that was exactly what i'm searching for Ah, that is non special png file with alpa cannel or something ? | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 2:20 am | |
| No worries, glad to help. Yup, it's just a regular png. There's no alpha, so a jpg would be fine too. If you want to recreate the effect; select the white areas, create a new layer, expand the selection a few px, fill it white, deselect & fill the background black, finally just add a blur. | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 5:13 am | |
| Ok thank you. I forgotten this glow thing totaly, searched for hours a shader who can do that | |
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lazy Ban Guest
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 8:00 am | |
| kewl, where it's going to be placed?this tunnel where the ships are? would U like to have there some additions that could disrupt the attention of any player? Id be glad to help forgot to log in sorry me lazy bastard cheers |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 8:48 am | |
| Yes the texture is for the tunnel. Sure, i will upload the actual changes than you can edit it. (ds_05.pk3) | |
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-maniac|Su- Side Admin
Posts : 978 Join date : 2009-01-15 Location : Berlin, Germany
| Subject: Re: Nexuiz Mapping Sat Mar 13, 2010 11:59 pm | |
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charlie bravo Inactiv Clan Member
Posts : 139 Join date : 2009-07-12 Location : Romania
| Subject: Re: Nexuiz Mapping Sun Mar 14, 2010 5:58 am | |
| There's also a cool map made by Banshee: Somewhere .... I'd love to see it on our server as well ... | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Mar 14, 2010 9:06 am | |
| all righty then Sweetest, I'll put them on server tomorrow after school somewhere:) do I need to tweak it? maybe it could use some additions and remaking just a little? or would U like to have it as it is? tomb was ment to look quite similar to q3ctf1 from Quake 3 Arena, but I thought about making it different, then after some time I decided to make it look as it is now -> DuelingKeeps. I also thought about making mausoleum smaller and add some eye candy + crow and angel models like on latest 5th version.and I would like to put htere coffin, gothis style street lamps and gravestones models, I already found them and they could be of use there | |
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-maniac|Su- Side Admin
Posts : 978 Join date : 2009-01-15 Location : Berlin, Germany
| Subject: Re: Nexuiz Mapping Sun Mar 14, 2010 7:40 pm | |
| hmm - today after school must be a Sunday school (Bible-class) And I ever thought you are atheist Su | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Mon Mar 15, 2010 7:34 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Mar 16, 2010 7:14 am | |
| ok, maps on server except mausoleum, Im remaking it at work in the meantime.unless U really like the 1st version, oh well we can have both. new will be smaller and with more details cheers | |
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