| Nexuiz Mapping | |
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+19iron [PK] charlie bravo organic kay qbit DieHappy Art tceins@playerkiller.de Thalan Slatte Fant1 painless -maniac|Su- Ravage Lady Doom Bommel lost Banshee Growl 23 posters |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Mar 14, 2009 11:42 am | |
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Bommel
Posts : 258 Join date : 2008-11-14 Location : Auenland
| Subject: Re: Nexuiz Mapping Sat Mar 14, 2009 8:06 pm | |
| *want-to-try-too!* Ok, have to wait till that that thing is installed here! Im courious! | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Sat Mar 14, 2009 9:10 pm | |
| Yo Brecht Your PC is working again? Great map banshee an very cool music, I felt epic | |
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Thalan
Posts : 200 Join date : 2009-01-14
| Subject: Re: Nexuiz Mapping Sat Mar 14, 2009 9:18 pm | |
| How can i start the map? | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Sat Mar 14, 2009 9:23 pm | |
| Put the pk3 in your nexuiz/data folder.
Now u can access it via menu: create/DM, TDM, Arena or something like this
Or open console and type "map mapname" and it should load | |
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tceins@playerkiller.de
Posts : 6 Join date : 2008-06-23
| Subject: Re: Nexuiz Mapping Sat Mar 14, 2009 9:34 pm | |
| - lost wrote:
- We'll need to set up a repo before we can use our own maps on Ravens server, otherwise there'll be a lot of people with black screens.
Hey, if you want, you can use PK´s maps-repo till you have one... Just tell me if you want, it would be no problem BTW: Great work m8s!!! I just tested them and they look awsesome! I wish I would be creative like you OKI, lost, give me a PM if you are interested, I would be happy, if I could help you with the repo. CU | |
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Bommel
Posts : 258 Join date : 2008-11-14 Location : Auenland
| Subject: Re: Nexuiz Mapping Sat Mar 14, 2009 9:36 pm | |
| - Growlish guy wrote:
- Your PC is working again?
No but Mod!'s is! Mine is currently installing all... I show up @ evening (maybe) - if I get all working fine. | |
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Slatte
Posts : 90 Join date : 2009-01-26 Location : Sweden
| Subject: Re: Nexuiz Mapping Sun Mar 15, 2009 2:32 am | |
| Nice map Banshee!!
I also like the elements very nice!! Now I'll try Lostone map
how does it goes for you Growl any final edition yet? | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Sun Mar 15, 2009 2:37 am | |
| Some little issues are fixed, but the problem of missing textures is still a big one. One of the nexuiz-ninjaz is helping me now. Hope we can fix it together | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Thu Mar 19, 2009 1:20 am | |
| making another one, no surprise this time heres screen taken in netradiant, what U think? loadsa jumppads (not done yet), few teleports (not done yet), few pups (done ), ammo, trees (well something like trees), few hidden places but no secret doors, open space area.textures probably will change after consultation with Lady ^^. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Thu Mar 19, 2009 1:32 am | |
| Looks like vaporising aint gonna be the only way to die. | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Thu Mar 19, 2009 3:33 am | |
| Looks good kuba, i am curious how this map will look like when its done... I also started a new preoject, cuz I couldnt the problems on my other map yet Working name: Number4 It will be a space-map when it's done | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Thu Mar 19, 2009 7:02 pm | |
| ...... Marc, lolers dont get me wrong m8 , but : I figured the map I showed is shit.I would change its textures anyway but I decided to give it up.I mean yesterday evening I thought about making space map instead of this one, heh and the pic U posted is LOOOOL very similar to what came to my mind!!!!! hehe, unmoglich ^^] I start doing it in a moment, have to change a bit my idea so we wont make almost the same thing now tell me we r not family thinking about same things | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Fri Mar 20, 2009 10:22 pm | |
| It's hard to get a feel from Radiant screens, see how it looks in Nex & you'll get a better idea on textures. | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Fri Mar 20, 2009 10:49 pm | |
| Maybe u should set textures to "axial" to get finer brushes?
Specially the texture on the pillars look too huge
Something else: Try not to put the deathtriggers too close to the lvl...hard to see it on your pics, but for me it looks like they are very close to the brushes | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Mar 20, 2009 11:11 pm | |
| the textures are already axial ^^] yeah I should check it in Nexuiz, but I cant fire it up now. any volunteers to see how it looks? edit: yeah one tigger was definitely too close. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Mar 21, 2009 6:13 am | |
| double post sorry. Ive done it, but somehow jumppads dont work :S Ive done them exactly the same way as previously but instead of jump I move slow as hell on them on 2.3 and on 2.4.2 I bounce like when U hook to jumppad and stand on it but lower than normally. wtf? any ideas m8s? | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Mar 22, 2009 1:46 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Mar 22, 2009 4:06 am | |
| another double post ok its finished post Ur cooments after trying (if U like to ) steelspace
Last edited by Banshee on Mon Mar 23, 2009 6:32 am; edited 1 time in total | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Sun Mar 22, 2009 4:45 am | |
| Yo Bansh, i took a look into your new map and first impression was: It's nice, but could be better Your map has no image. Maybe u should add a jpg to the folder? I can't tell u about the gameplay, but i think some rooms/doors are too small, and specially the ceiling at the upper megahealth seem to be dominant. Here some things that i recongnized during play: Textures aren't alligned properly...there are some ugly party in your map.(in total i like the optic of brushed setll ) https://i.servimg.com/u/f86/13/26/93/25/nexuiz21.jpgSame goes for the heaven + the death trigger is too close above the lvl. Even with laser-jumping i could cause death to me Now a big failure, sry: This jumppad and its twin on the other siede, are pushing u into death when u make a step on it. Only hook could save your live Here again textures...they are running all over. Btw. this is the position i mentioned above. With a mega next to u on a higher position u can own the whole lvl, specially with that many jumppads If u fix those things, I bet it will be a funny map | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun Mar 22, 2009 5:05 am | |
| The ceiling is too close, I killed myself with a laser-jump. I'd suggest making the skybox more like evilspace/soylent & reducing the lighting a bit, make it more si-fi. keep up the good work m8. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Mon Mar 23, 2009 6:34 am | |
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Last edited by Banshee on Tue Mar 24, 2009 6:57 am; edited 2 times in total | |
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