| Nexuiz Mapping | |
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+19iron [PK] charlie bravo organic kay qbit DieHappy Art tceins@playerkiller.de Thalan Slatte Fant1 painless -maniac|Su- Ravage Lady Doom Bommel lost Banshee Growl 23 posters |
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Lady Doom Side Admin
Posts : 272 Join date : 2008-11-24 Location : Poland
| Subject: Re: Nexuiz Mapping Mon Mar 23, 2009 6:47 am | |
| looks nice | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Mon Mar 23, 2009 7:31 am | |
| Downloading your file right now Here little update from my map: Hope i am allowed to use your wallpaper,painless? | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Mon Mar 23, 2009 7:35 am | |
| mmmmm Marc Ur damn good at this m8 looks great yeah take a look, I have feeling there is always something that could be done better check it m8 EDIT: switched files again, sorry had to fix few minor things. guess now it is ready:) | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Tue Mar 24, 2009 1:46 am | |
| Got a name for my map now: Chronosphere And when I added the features i am thinking bout u will know why | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Tue Mar 24, 2009 3:18 am | |
| Marc, that's lookin' sweet. Nice use of Painless's wallpaper too. | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Tue Mar 24, 2009 4:49 am | |
| looks better now banshee Also design improved But in your *.pk3 are textures missing. And u should add sky textures. I would suggest the nebula textures, they look good for me I really like the monochrom look of the lvl...good work Check the spawnpoints again, i think some of them are too close to the lvl borders and right after u respawn u fall down | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Mar 24, 2009 4:56 am | |
| already fixed the spawnpoitns, and deleted few light spots thx m8 ah damn no texture there ? grrrr. shame cuz only with this texture this level looks as I wanted it to look...hmmm ok, gonna find it and include it in pk3. hmm just why to hell it was there on my every nex version? dunno, next time I will check it also on Domi's rig. Ill post U screen how it should look like thx again | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Mar 24, 2009 6:59 am | |
| double posting rox http://www.mediafire.com/download.php?vmwhd0m2wogno sky yet, where I can find these textures U told me about M? still learning ^^ however these missing should be working now I hope, or I screwed it again comments please!!!! Im making these maps for us all to have fun on, so if U want to suggest anything-dont hesitate bow down @ Marc, man U really damn good, Ur work is great m8 maybe some collaboration in future/? half Yours half mine ? | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Tue Mar 24, 2009 7:50 am | |
| Got all the textures here m8. It's much better now, should be fun. The pk3 is HUGE tho. Most of that is the music. Send me the original track & I'll see what I can do. I hope it's free music. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Mar 24, 2009 7:59 am | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Wed Mar 25, 2009 2:41 am | |
| Looking nice m8 if nothing else helps u should unpack all the pk3 to a folder and search for your texture name, if it is still missing. If u want we can make a map together But we need a clean lvl structure, to half the work To be true i am very busy atm and my priorities in life changed a lot during the last weeks...hope to find time for finishing my own map and to play with u I open a "Map Brainstorm Thread" where we all can put ideas in, so we can realizie all the great ideas the prophets might have | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Wed Mar 25, 2009 6:19 pm | |
| found the missing textures folder and included it in pk3 ^^ have to put the smaller music file inside and its done good idea with map brainstorm thread:) just took a look on it | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Mar 28, 2009 10:11 am | |
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Last edited by Banshee on Sun Mar 29, 2009 7:13 am; edited 2 times in total | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Mar 28, 2009 1:27 pm | |
| More royalties for Painless. Looks good m8, I'll check it out later. Kub, you have mail. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Mar 31, 2009 8:03 pm | |
| oki m8s, tell me what U think about it, I will add some changes if U have some suggestions to make it better so is it good to be played as it is or do I need to fix something? COMMENTS PLEASE!!!!! | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Tue Mar 31, 2009 8:54 pm | |
| It's good to be played all right. I don't see anything that needs fixing, there could always be a couple of minor tweaks tho. The platforms would look better thicker & the skybox could be a little bigger to allow for more roping/blasting. Other than that, maybe a different texture for jumpads? - That's really nit-picking tho. All in all, it's already perfectly playable & fun to do so. A few minor tweaks would just add a little more polish. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Mar 31, 2009 10:26 pm | |
| kk, will do yeah I was thinking about different jumppads tex, and making them a bit bigger than now. I heard also that I could fill a bit spaces @ top platforms as it hapens that ppl just fall down cuz they miss the shining green areas. bigger skybox-ok. THANK YOU!!! | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Thu Apr 02, 2009 4:53 am | |
| oki check this out : steelspace upgraded EDIT: Ill try to manage to mess with this map a bit more, using radiant from nex 2.5. It could look a lot better, thought about improving shapes of platforms etc. and upper trigger is a bit too low still, saw some1 laser blasting @ jumppad straight to death Ill post progress screnshots
Last edited by Banshee on Fri Apr 10, 2009 6:22 am; edited 1 time in total | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Apr 10, 2009 6:21 am | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Fri Apr 10, 2009 9:56 am | |
| Very nice update, good work m8. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Thu Apr 23, 2009 5:45 pm | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Fri Apr 24, 2009 12:36 am | |
| This looks nice I like the lamps beneath the ways | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Apr 24, 2009 12:54 am | |
| kewl thx m8 practically it's done now, almost all textures are changed, lights are green, and so are the walls, found very nice textures made by guy named KAT just wondering how it will look like in game, damn radiant built this map in almost an hour I guess it will look good, dunno about playability. will post screens after building this map. Edit: ehh wanted to make fog on this map but somehow there is no fog in sfx...maybe not a great loss, afaik most ppl turn it off, however it would be nice eye candy addition. | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Fri Apr 24, 2009 3:15 am | |
| Lookin' good m8. You really have this radiant bug don't ya. Did you get anywhere with the po2d conversion, or half the walls still screwy? | |
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