| Nexuiz Mapping | |
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+19iron [PK] charlie bravo organic kay qbit DieHappy Art tceins@playerkiller.de Thalan Slatte Fant1 painless -maniac|Su- Ravage Lady Doom Bommel lost Banshee Growl 23 posters |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Apr 24, 2009 6:38 pm | |
| still half of walls screwed, and I didnt have patience to make it from beginning again:D cemetary needs minor changes, would be done already if I could check it in game at work. hehe yea radiant virus got me ^^] edit: uhhh I guess its done now. had to find the proper slime^^] just have to build it et voila edit of edit : removed secret areas, noone would even bother to search for them, including myself (if I wouldnt be the creator of it), this iz minsta, so no secrets and added some more nice stuff. if this slime is the proper one, (and I guess it is) its gonna be good now ^^] will build it when I get home, damn it's the biggest map Ive done so far, heeheee and there is a lil' surprise on this map waitin' for Ya this one is also a result of collaboration with Pady Poom sorry the pk3 file iz going to be around 10 Mb I guess, but imo it's worth it cheers guys n gals | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Apr 25, 2009 3:51 am | |
| Lookin' forward to it m8. I may get a chance to upload later too. How much of the 10MB is audio? I could try & reduce it for you if you wish. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Apr 25, 2009 3:54 am | |
| yoooooooooooooooooo T well m8, it's the same track as in my 1st map- slaughterhouse, this track fits very well to cemetary atmosphere.(track "downtown") honestly I dont remember how big is this ogg file... | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Apr 25, 2009 3:59 am | |
| Ok m8, no worries. Certainly a cool track. | |
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Lady Doom Side Admin
Posts : 272 Join date : 2008-11-24 Location : Poland
| Subject: Re: Nexuiz Mapping Sat Apr 25, 2009 6:59 am | |
| I can say only one thing.This map is good for me when I wanna go Peeeeeeeeeee | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Apr 26, 2009 1:53 am | |
| ready or not, here it is: http://odsiebie.com/pokaz/2418090---7bb5.htmlthe result is different than what I had in mind when I started.hmm its..a bit psychedelic? anyway check it plz dont forget to say what U think about it ^^] cheers | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun Apr 26, 2009 6:36 am | |
| THIS LOOKS REALLY NICE M8, REALLY NICE! There are missing textures on one of the crypts, but that's no biggie & easily rectified. I did notice a performance drop at one point (maybe due to a light leak) - I'm building it now to see if there's any difference with the leak rectified & using external light-maps. Maybe it's just my cfg, I do run quite high settings, I'll let you know if it makes any difference anyhoo. PS, it's still building... that's 4 cores @ 100% | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Apr 26, 2009 7:02 am | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun Apr 26, 2009 8:53 am | |
| Dunno how long it took, I started playing nex & forgot about it until you came on. No map has taken longer tho. I did have that message & it's most likely what caused my performance issue when the gfx were near max. One of your light sources was protruding from floor, not a real leak as you have a skybox around the whole map but I changed little else. I've uploaded it to the DM server - it's a great map, everyone should enjoy it. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Apr 26, 2009 9:50 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun Apr 26, 2009 11:04 am | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Sun Apr 26, 2009 7:30 pm | |
| wow
nice map banshee
when will it be public?? | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun Apr 26, 2009 7:58 pm | |
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Fant1 Inactiv Clan Member
Posts : 82 Join date : 2009-01-18 Location : IT
| Subject: Re: Nexuiz Mapping Wed Apr 29, 2009 8:08 pm | |
| I played yesterday, amazing Job L&B I don't know why, but it remember me Oblivion constructions... Nice work. Congratz | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
| Subject: Re: Nexuiz Mapping Wed Apr 29, 2009 9:20 pm | |
| Yeah, map is really cool! But I'm still lagging on it | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat May 02, 2009 11:39 pm | |
| Hi Nexuiz community, here is my first trie to build a map with Radiant. It is not realy good but it is a beginning. | |
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Growl Side Admin
Posts : 980 Join date : 2008-07-20 Location : Germany
| Subject: Re: Nexuiz Mapping Sun May 03, 2009 12:53 am | |
| When u upload the *map and the *bsp file of the map I would like to take look at it ingame Not bad for the first attempt tho. The huge portal reminds me at stargate =) | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun May 03, 2009 1:40 am | |
| It looks great for a 1st map, I look forward to seeing it action. | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sun May 03, 2009 3:58 am | |
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Ravage
Posts : 58 Join date : 2008-06-18
| Subject: Re: Nexuiz Mapping Mon May 04, 2009 12:23 am | |
| I have a segmentation fault when i built something with netradiant svn359 ... | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Mon May 04, 2009 7:09 am | |
| Your map is nice DH, doesn't seem like a 1st map at all - nice work. One thing that would add some depth would be a water shader for the portal, rather than the static texture. Rav, I had that problem with a 32bit build for my laptop, had no trouble with 64bit tho. Looks like I'm a bit outa date now, running rev. 193. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Mon May 04, 2009 6:00 pm | |
| hi there DH yeah looks very good for the 1st map will take a look at it l8r hello and welcome btw | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Mon May 04, 2009 11:48 pm | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Tue May 05, 2009 1:57 am | |
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