| Nexuiz Mapping | |
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+19iron [PK] charlie bravo organic kay qbit DieHappy Art tceins@playerkiller.de Thalan Slatte Fant1 painless -maniac|Su- Ravage Lady Doom Bommel lost Banshee Growl 23 posters |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 8:29 am | |
| DH, you're certainly on the right way, the car up top is pretty damn good for Netradiant too. Keep up the good work m8. Art, there's certainly nothing in the map that makes that sound. | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 12:16 pm | |
| - lost wrote:
Art, there's certainly nothing in the map that makes that sound. But it's there Any ideas Banish? | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 8:07 pm | |
| dont have any idea why they hear that sound :S I can say for sure that I dont hear it :S at least I didnt notice during so many matches on it. | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 8:54 pm | |
| Well, as you see Lost said the same, but yesterday Lost, me and Charliebravo heared this sound all in same time | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 8:54 pm | |
| I heard it for the 1st time last night & we all heard it at the same time. I wonder, was everyone using 2.5.1? I was (even tho I still had 2.4 in my name) & maybe that's why I hadn't heard it before? Either way, it's nothing distracting, just curious how we hear it - it's not in the map. | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 9:44 pm | |
| Hehe I've found that sound You remember cool little hidden door? I like it very much so I try to use it in my frags So when I shot at the door and push it by pressing forward all players hear this sound So it sounds only when someone goes through this door | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 9:51 pm | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 9:57 pm | |
| Does it happen every time for you? Makes no Message beep here, just normal clunk. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 10:07 pm | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Fri Aug 07, 2009 5:38 am | |
| So the map is ready. Some things on it are not so great but it is enough. And now i need a long break from mapping. There is an error with a spawn point, if someone can fix it ? I dont find the bug. http://omploader.org/vMjN5aw | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Fri Aug 07, 2009 6:59 am | |
| The 2nd time a cat has made me laugh today. Nice work DH. Regards the spawn point, I guess it may be something simple like touching a wall. I'll certainly have a look tomorrow for you. I have a missing texture at the top, is that sky or part of the wall? If it's sky I could make a simple skybox too, let me know. Spot the kitty: PS. Nice registration plates too, didn't spot those before. | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Fri Aug 07, 2009 6:46 pm | |
| I checked all spawnpoints cant find the error. The missing texture is a sky, it would be nice if you can make a skiebox out of it. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Aug 07, 2009 9:00 pm | |
| I'll take a look in few minutes at Ur map file m8 didnt check the map itself in game yet, but I will I will post if I find something, I mean if I find it, Im gonna fix it and post the fixed .map file cheers edit: took a look and everything seems to be ok, just in case I moved spawnpoitns and misc_teleporter_destination by one or two units so they dont touch anything for sure, dunno if it helps or not. Ive sent .map file to DH. and Im very impressed by the number of details, DH did great job ! *bows down* very nice m8 | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 1:51 am | |
| The problem was with the spawn in the stairwell as it was too close to the wall - they like a bit of space. I made the elevator doors a little thinner so they look better when open & added a skybox for ya. I made a more natural sky but I couldn't get it to show in my shader list (half my defaults are missing too). I think you'll recognise this one from evilspace. If you are happy with the changes I can upload it to the server later - providing Raven hasn't removed it for his lan party by then. 'eretiz: http://omploader.org/vMjQ0MQPS. I would never have found the secret pup if I hadn't opened it up in Radiant - well hidden. | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 4:36 am | |
| I like it, thank you. Now the doors from the elevator looks much better. Dont know but i saw the skie anywhere | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 7:22 am | |
| No problem m8, glad to help. Does the sky appear plain black or chequered like the above picture? If it appears chequered then maybe the sky shader needs packaging, I assumed it was part of Nexuiz but I could well be wrong. If it appears solid black then you may need to set 'r_sky 1' - if you've ever tried one of our config's there's a good chance it would have been disabled. It should look like this: I'll get it on the server, can't wait to give it a coat of blood. PS. & I agree with Kuba, the details are great. I originally thought you'd imported models for stuff like the fire extinguishers - seeing that u made them in NetRad is quite impressive. | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 11:06 am | |
| I have a problem with tomb. I guess they shouldn't be like this... | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 8:37 pm | |
| Sorry, the skie is all right but i can't see evilspace any more. I heared about a problem, a few days before i played with a noob and he said that all maps he downloaded in game are completely black. It was not the first time i heared this problem. Is there a way to solve it ? | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 8:54 pm | |
| for the noob that downloads black maps he can go to the alientrap site with maps and download it from there when i have the black map i usually rejoin the server and the maps works fine for art's picture well i can just tell a texture is missing did u downloaded the map while u were in the game or u downloaded the file from a site or link? cuz u know art the mac os x kinda uncompress the pk3 files and makes it in pieces with all the textures and files (that's a bad thing) so if the original map has the texture and u don't u might have lost it it happend to me soooo many times | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 9:19 pm | |
| ups, sorry m8s forgot to paste textures in pk3 Ive sent the good pk3 to Tony, just delete the one U have m8s. or use the same link Ive sent to T : http://odsiebie.com/pokaz/4670134---dc89.htmlthis should be ok, fixed few things btw, guess this is the final version unless we find someting during game cheers | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 9:51 pm | |
| Hi B, took a look on tomb, it looks realy good. The portals and jumppads was a good idea and the swordsman model is amazing. The pool in the middle is a realy hard trap, two or three times i fragged someone who didn't come out of it. I like it. Chronosphere is a great map too, the map have a very good perfomance and the textures are great. But i have a question : how to get the powerup in the middle ? Edit : Found a little bug on Podt - at the secret door there are two overlapping brushes.
Last edited by DieHappy on Sat Aug 08, 2009 9:57 pm; edited 1 time in total | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 9:53 pm | |
| teh middle floor shouldnt be mising m8, it was func_breakable, needs 5 shots to destroy it. if we have problem with that on server (on testing it works ok), I can change it. and thanks, glad U like tomb , uppered a bit the water level btw | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 9:53 pm | |
| KubRox! Thx for the fast update - uploaded. Cool map too, I especially like the flaming swords. @DH, I'd normally assume there's a problem with curl if you get black maps (ie not downloading anything) or perhaps a corrupt download. If something has been downloaded, simply removing it will often do the trick but in your case it's with evilspace, a default map. Maybe it points to another problem but if other maps are working it wouldn't hurt to rebuild evilspace. PS. 'func_breakable' - Awesome idea - never seen that Unfortunately not supported in 2.4 | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 10:52 pm | |
| on steelspace v4 is func_breakable - U can get rid of two glass obstacles, I guess I didnt remove that | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Aug 08, 2009 10:55 pm | |
| When we play on line are they there m99 ? | |
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