| Nexuiz Mapping | |
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+19iron [PK] charlie bravo organic kay qbit DieHappy Art tceins@playerkiller.de Thalan Slatte Fant1 painless -maniac|Su- Ravage Lady Doom Bommel lost Banshee Growl 23 posters |
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qbit
Posts : 33 Join date : 2009-07-17 Location : Konstanz, Germany
| Subject: Re: Nexuiz Mapping Tue Jul 28, 2009 12:00 am | |
| Grim is really a nice map is the song also self-made? Sounds pretty cool | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Thu Jul 30, 2009 10:18 pm | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Jul 31, 2009 9:16 pm | |
| ehh damn biatch didnt build, gotta fix some shit anyway, I found a really nice site with LOADSA NICE textures! http://www.simonoc.com/pages/materials/tpegypt/index.htmthis link is to egyptian section, but there of course are more nice textures ^^] some of them look really familiar... | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Fri Jul 31, 2009 10:26 pm | |
| Nice find K, perfect fit for many Nex maps. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri Jul 31, 2009 11:31 pm | |
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Bommel
Posts : 258 Join date : 2008-11-14 Location : Auenland
| Subject: Re: Nexuiz Mapping Fri Jul 31, 2009 11:41 pm | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Aug 01, 2009 12:22 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat Aug 01, 2009 5:28 am | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat Aug 01, 2009 6:06 am | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sun Aug 02, 2009 12:20 am | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun Aug 02, 2009 1:21 am | |
| Great idea DH. You've done an excellent job with the lighting in the stairwell & features like the extinguisher models & men/women toilet signs add a nice touch (as does the peephole - you've gotta add something to look at tho ). I think the main areas need a little something extra, whether you play with light/shadows or add some obstacles such as support pillars or the odd vehicle, you get the idea. Nice work m8 & nice music too. Looking forward to seeing more, keep it up. | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sun Aug 02, 2009 2:45 am | |
| Wow thank you. In future i will add some car park lines, floor numbers, some poster and ticketmachines but at firt i will complete the information place in the first level. I would like to use some car- models but dont know where i can get them and if they are too bad for the performance. | |
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-maniac|Su- Side Admin
Posts : 978 Join date : 2009-01-15 Location : Berlin, Germany
| Subject: Re: Nexuiz Mapping Sun Aug 02, 2009 4:37 am | |
| Hi guys - must say again: Good work ..... @ Bansh - downloaded ur map yesterday evening and tried some matches alone single player mod. Map looking really nice and is much better (because bigger & less space ) to play. I think i will become more popular now @ Die Happy - ur pictures looking very promising - can't wait till it finished Think it will be nice to play on it ..... btw . it is a great honor to be in a family with such creative members yours Su | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Sun Aug 02, 2009 6:39 am | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Mon Aug 03, 2009 10:40 pm | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Mon Aug 03, 2009 11:23 pm | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Aug 04, 2009 12:46 am | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
| Subject: Re: Nexuiz Mapping Tue Aug 04, 2009 2:33 am | |
| Em... but most of us use not the best graphic settings, so you sure that pretty model of Lady will look like a human one with bad graphic? | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Aug 04, 2009 2:55 am | |
| yeah Im sure that model will look like human, heh more than that -> an attractive woman this time I wont do a model totally by myself and from the beginning, I will use existing one and try to modify it to have it look just like I want to with help of my BOMMEL Master Im sure it will look good using existing one will save very much time with the animation stuff and few other things. If I can get over with it, I can start making another totally by myself no worries m8 | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Tue Aug 04, 2009 3:30 am | |
| spohst is using blender? right and he's pretty good at it but i dunno how much u will have to work to make a woman model... but cinema 4D give u the chance to start from this i can save it as object or in a way u and spohst could use it on BLENDER PS: there is a woman model 2 hope i was helpfull | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Aug 04, 2009 3:38 am | |
| I didnt start yet, but hopefully I will this week and how does woman 2 model look ? if things go ok we can create whole army of Prophets models every Prophet could have his own model | |
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painless Inactiv Clan Member
Posts : 742 Join date : 2008-11-13 Location : Italy
| Subject: Re: Nexuiz Mapping Tue Aug 04, 2009 4:03 am | |
| of course u can even start from the naked version and making every member is a good idea i think i will start to make some tests | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Tue Aug 04, 2009 10:48 pm | |
| hehe naked version is only available at home j/k nah Id rather start with existing one while I was messing with remake of "dueling keeps" (probably won't be exact copy just like grim is only based on q3tourney3) I thought that lt is nice map but a bit too big for minsta dm, so I think I will shrink it to 1/2 size and add some more textures, not many just a few but it could make it better. I admit Im getting irritated sometimes cuz of it's actual size, it's huge and I hope I will also send to T Marc's chronosphere today/tomorrow morning. cheers edit: again I found some nice stuff while looking for something else. ahhh so many prefabs but dunno how to use most of them but fortunately not all of them | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 5:16 am | |
| Hi Banshee, i found a little bug, write this because of growls map. I connectet a light with info_null to build a spotlight, it doesn't work so i tried to turn the connection direction. After that the map had bugs, after every compiling the map grows up for 0.5 mb, and more and more textures are missing. Maybe in the bug-map are such problems too ? Btw. here is a little update for "park", maybe i am on the right way. http://omploader.org/vMjNnOQ | |
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Art Inactiv Clan Member
Posts : 433 Join date : 2009-02-10 Location : Saint-Petersburg, Russia
| Subject: Re: Nexuiz Mapping Wed Aug 05, 2009 5:32 am | |
| And if you talk about bugs... Faith and Bau said to me that they hear sound of message at potd when noone write any. Haven't tested it yet, so don't know if it's true | |
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