| Nexuiz Mapping | |
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+19iron [PK] charlie bravo organic kay qbit DieHappy Art tceins@playerkiller.de Thalan Slatte Fant1 painless -maniac|Su- Ravage Lady Doom Bommel lost Banshee Growl 23 posters |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Fri May 15, 2009 2:42 am | |
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-maniac|Su- Side Admin
Posts : 978 Join date : 2009-01-15 Location : Berlin, Germany
| Subject: Re: Nexuiz Mapping Fri May 15, 2009 5:27 am | |
| yowa Bansh thank u very much for the new map.... our map artist strikes again ... and whatta strike I've played it several times on the testserver and like it very much. she's huge - the real map for CTF or TDM (clanmatches) Probably it's possible to implement some teleport-thingys??? So thank u for all ... yours -maniac|Su- | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Fri May 15, 2009 7:35 am | |
| Yupp nice maps Kuba, great work. They're on the DM server now (or will be once I've written this). A NOTE TO ANYONE WHO'S ALREADY DOWNLOADED POTD - PLEASE DELETE YOUR COPY, THE PACK ON THE SERVER IS VERY DIFFERENT. NEW COPY: http://www.playerkiller.de/maps/potd.pk3 | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat May 16, 2009 12:06 am | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sun May 17, 2009 6:24 am | |
| Hi. First of all, @L&B Potd was a great work. It looks very professional. You guys working for Valve or E\A ? So here is my newest map, it's not finished i work on it. Some details, light and a good sound is missing and there is a little problem with rollover Brushes in the torture chamber. Dark_Ages http://omploader.org/vMXAyOAPlease post correction suggestion. Have a nice day.
Last edited by DieHappy on Mon May 18, 2009 10:13 pm; edited 1 time in total | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun May 17, 2009 7:43 am | |
| Some nice touches in Dark_Ages. Using a skybox would make it look better outside, otherwise there's not much to change. Remember to add non-evil textures to your pk3, the flames are missing here. | |
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Ravage
Posts : 58 Join date : 2008-06-18
| Subject: Re: Nexuiz Mapping Mon May 18, 2009 4:05 am | |
| Hey mappers, I made a map called castleX (at this time ). Everything is in caulk, no light, no textures... just walls, floors and ideas. The project is a good map for TDM, CTF and minsta There are two platforms separated by a bridge, surrounded by water. In each platform there are three holes that allows access to hidden rooms. But I do not know what textures to choose ... light is missing, sky too... map here: castleXthanks for help and tips | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Mon May 18, 2009 6:18 am | |
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Ravage
Posts : 58 Join date : 2008-06-18
| Subject: Re: Nexuiz Mapping Mon May 18, 2009 6:42 am | |
| hey thanks Lost for the help. I see and it's look like nice... I will work when I have time after my job :p | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Wed May 20, 2009 2:56 am | |
| yeah took a quick look at it yesterday and would say same as Tony did, thicker walls ftw except that it looks very nice, good job | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Thu May 21, 2009 11:25 pm | |
| Hi, I have a problem. want to build a door who open by a button.
Used func_door after that a func_button brush, marked first the button and second the door and connect both but it will not work ! ? Is there any parameter i have to set ? | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Thu May 21, 2009 11:38 pm | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat May 23, 2009 10:06 pm | |
| Thank you B, after a some tries it works. Don't know why but it's runnning. And here it is : Guantanamo | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sun May 24, 2009 7:37 am | |
| You've really got the mapping bug DH & this one is looking great. I have only one criticism & that's the lighting, it could do with being a bit brighter. Fix that & I'll put it on out server if you're interested. | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sun May 24, 2009 8:55 pm | |
| Ok the map is ready, looks better with the lights and shades. Sure it would be nice if you upload the map. Guantanamo | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sun May 24, 2009 10:35 pm | |
| I'm downloading Ur map now DH | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Mon May 25, 2009 12:27 am | |
| Oh jes jes jes. Can you make a memory shot ? | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Mon May 25, 2009 7:44 am | |
| That's rly brought it to life, nice work. I'll put it on the server once we're running Fish's new TTS port - should be soon - I can't access our 2.5 test servers atm. I don't know what you mean by memory shot, but here's a screenie for everyone: | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Tue May 26, 2009 2:31 am | |
| Sorry Lost, I talked to Banshee. He should take a photo when he press the download button. Your screenshot looks very dark, think my monitor is to bright. | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Thu May 28, 2009 3:51 am | |
| A very small simple map. Think it cuold be funny for 1o1. Cube | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Thu May 28, 2009 5:16 am | |
| Yupp, definitely a case of that Mexican mapping flu. There's already a similar map but this is much easier to navigate & better suited to minsta. Some higher resolution textures & some music would make a nice addition. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Thu May 28, 2009 6:18 am | |
| sorry forgot about the screenie :/ but it looks nice keep up the good work | |
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DieHappy Forums Moderator
Posts : 279 Join date : 2009-04-28
| Subject: Re: Nexuiz Mapping Sat May 30, 2009 4:53 am | |
| O my god. I hope the mapping flu is not infective ? How is the transfer, like vampire? We have to kill the first one. Hm, higher textures is a problem i can't find some good pictures from The Cube, so i made a screenshot from a trailer... The music is a problem, dont know where i can find good music without copyrights, also i disabled musik in nexu think that many player did the same. | |
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Banshee Side Admin
Posts : 992 Join date : 2008-06-10 Location : China
| Subject: Re: Nexuiz Mapping Sat May 30, 2009 5:55 am | |
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lost Side Admin
Posts : 1417 Join date : 2008-06-12 Location : England
| Subject: Re: Nexuiz Mapping Sat May 30, 2009 7:45 am | |
| Yupp, great site for free music. May take some searching but there's something for everyone there. Regards higher res textures, a little time with with Gimp can help: http://omploader.org/vMXIxcQ.jpgThere's usually an existing texture to be found somewhere, but you're right, I can't find one either... | |
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